Problem with Skies of Economy (Reality feature)
ThatGuy
Posts: 797
in The Commons
Having an issue with DimensionTheory's Skies of Economy (Reality feature). When loading the lights/dome to work with Reality, I get error message that says "Reality Tool Kit was not found". Same thing for "Skies of Reality". Reality(version 4.7) program itself is running without a problem. Wondering if this error is on the product side or Reality program's side. Anyone else come across this problem? I am using the most current general public release of DS 4.8 Pro.

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I asked Paulo (creator of reality) about this some time ago. Apparently the product was never updated to support the newer version of reality. It's frustrating that it's still sold in the Daz store.
yes, he did respond to my email inquiry earlier. Hopefully we hear back from DT about this issue. Shame because the reality installer was the reason I bought it (at the time it was working fine). I have sent in a ticket for it.
The set up of IBLs in Reality 4 is somewhat different to R2 and that kit doesn't work with R4. R4 uses sIBL (Smart IBL) files instead, which have the extension .IBL. The problem with DT's sets is that they don't have them.
You can, however, make your own (although this is a tedious job as there are many IBLs in the "Skies" sets and each needs its own .IBL file). Here's an example I made for one from DT's Skies of Economy set. Save it with a .ibl extension, e.g. SoE-Sunny4.ibl. The IBL file needs to be saved in the textures folder along with the IBL images (e.g. Runtime\textures\DimensionTheory\SkiesOfReality).
To use, in Reality 4 go to the IBL section of Lights, activate IBL, click Change and navigate to the folder with the images and IBL file in it and select the .ibl file (not the EXR, JPG, etc.). The preview sphere will be loaded into your DS scene, and from there Y rotation will be synced in Reality.
You could also create a .dsa file by editing one of those provided with R4 (just change the pointer to the Skies of Reality .ibl file, and of course rename). You would save that in \Lights\SkiesOfReality\Reality where the old scripts are. Again, a tedious job to do them all, of course.