Iray Skydome

I know that there are threads on the subject matter already. None of my old books marks work and there is no search option in the new forums.

I am trying to load a skydome in 4.8 to render in iray. When I go to render it, it renders the wrong color.

Comments

  • nDelphinDelphi Posts: 1,917
    edited July 2015

    You can read this, it explais how to use the render settings:

    http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners

     

    Use the number of the post of the old forum link and add them to the new forum link format, as in:

    Old forum link: http://www.daz3d.com/forums/viewreply/788464/

    New forum link: http://www.daz3d.com/forums/discussion/comment/788464/#Comment_788464

    Post edited by nDelphi on
  • JohnDelaquioxJohnDelaquiox Posts: 1,197

    thanks

  • JohnDelaquioxJohnDelaquiox Posts: 1,197

    That site tells you how to do it but not how to fix any of the issues I am getting

     

    Washed out background, Wrong Color in Backgrounds. I try and adjust everything and still can't get anywhere.

  • nDelphinDelphi Posts: 1,917

    That site tells you how to do it but not how to fix any of the issues I am getting

     

    Washed out background, Wrong Color in Backgrounds. I try and adjust everything and still can't get anywhere.

    The only thing I can think of is that you haven't turned off the headlamp on your camera? Or you are setting a light too high.

    Have you tried SikleYield's iRay video tutorials? She explains lumens as well in one of them.

    https://www.youtube.com/user/SickleYield/videos

  • Dumor3DDumor3D Posts: 1,316

    That site tells you how to do it but not how to fix any of the issues I am getting

     

    Washed out background, Wrong Color in Backgrounds. I try and adjust everything and still can't get anywhere.

    Just to be clear... are you loading a HDRI file into the Environment map? If so, it sounds like your image is not a proper quality image for use.

  • mjc1016mjc1016 Posts: 15,001

    Are you using a linear workflow?

  • JohnDelaquioxJohnDelaquiox Posts: 1,197

    I don't think so.

  • mjc1016mjc1016 Posts: 15,001

    A lot of problems are going to crop up, especially with lighting intensity, if a linear workflow isn't used.  HDRI lighting almost demands it...

  • TenmaruTenmaru Posts: 105
    mjc1016 said:

    Are you using a linear workflow?

    May I ask what exactly is linear workflow?

  • 8eos88eos8 Posts: 170

    That site tells you how to do it but not how to fix any of the issues I am getting

     

    Washed out background, Wrong Color in Backgrounds. I try and adjust everything and still can't get anywhere.

    If you could post a render here, that might help us figure out what's going wrong.

  • fred9803fred9803 Posts: 1,565

    This may be another issue entirely, but I had a problem with a skydome and was told it was not possible to turn off any object shodows when rendering with Iray, ie. all objects have to cast shodows.  The option in the menu isn't there as far as I can see, but I am new to Daz Studio.

  • Tenmaru said:
    mjc1016 said:

    Are you using a linear workflow?

    May I ask what exactly is linear workflow?

    Here's a good article that explains linear workflow. http://renderman.pixar.com/view/LinearWorkflow

  • mjc1016mjc1016 Posts: 15,001

    That's one of the links I've been having trouble finding, tonight...was wondering why Google kept timing out on me...my family was streaming things on at least 3 separate devices.

  • SpitSpit Posts: 2,342
    edited August 2015
    mjc1016 said:

    That's one of the links I've been having trouble finding, tonight...was wondering why Google kept timing out on me...my family was streaming things on at least 3 separate devices.

    I know you know a lot about this stuff and the link was interesting as background and why. But the simple answer here is to go to the render settings and turn gamma correction ON and set it to 2.2. That should take care of it except in cases where a specific texture or two doesn't comport. As Richard Haseltine explained, turning gamma correction on causes the images to be converted to linear before rendering and the 2.2 is for the output---just as the linked information says should happen.

     

     

    Post edited by Spit on
  • nDelphinDelphi Posts: 1,917

    The main problem here is that sky domes, such as the ones we use with 3Delight, don't work well with iRay. This is the issue. And even if you pulled it off, your render times will be horrendous.

     

  • nDelphinDelphi Posts: 1,917

    This may be another issue entirely, but I had a problem with a skydome and was told it was not possible to turn off any object shodows when rendering with Iray, ie. all objects have to cast shodows.  The option in the menu isn't there as far as I can see, but I am new to Daz Studio.

    Yes, this is a different issue. You can manage what you want, I am told, if you use iRay's Interactive mode instead of the default Photoreal mode. I have never used Interactive mode, so best that you start a new thread or search the forums on the topic.

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