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Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

Daz hair texture not working [help]

guicosta051guicosta051 Posts: 0
April 2024 edited April 2024 in Cinema 4D Discussion

Hello, I'm trying to send Daz's character's hair to Cinema 4d, but it only sends the lower part, does anyone know how to solve it?

 

I'm using the plugin that Daz made

 


 

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Post edited by Richard Haseltine on April 2024

Comments

  • GordigGordig Posts: 10,597
    April 2024

    Is that Emile hair? If so, that's strand-based, so what you'll want to do is configure it in C4D as hair.

    1. Set line tesselation on the hair to 0 in viewport, and I usually do 1 for render, but I don't remember if that's important. 
    2. Export as OBJ. For C4D, scale should be set to 100%
    3. Merge that OBJ with your bridged character
    4. Delete everything except the spline object(s). Depending on how the hair is set up, there might be multiple objects or just one. I generally combine everything into a single spline object unless there's a compelling reason to keep parts separate (shaved sides, ponytails etc.)
    5. Simulate -> Hair Edit -> Convert from Spline (forgive me if some of the terminology isn't exactly correct, I'm not at a computer). You can delete the original spline object now if you wish
    6. Set the haircap as the guide base. If this causes the guides to jump around, set Hair Mode to Roots and use the Hair Move tool to nudge them back into place
    7. Simulate -> Hair Edit -> Set Roots. I never really mess with these settings, I just hit apply

    The hair is now C4D hair, it's attached to your character, and it will render. You'll need to add a hair material to set thickness and whatnot, change the hair settings for density and number of hairs, maybe add a density map to the hairs and/or guides...there's a little bit of a process to get the hair to look exactly as it did in DS, and that will vary from hair to hair. 

  • GordigGordig Posts: 10,597
    April 2024

    As an additional note, when exporting SBH from DS, you might want to play around with the Simulate settings under parameters. DS SBH consists of PS hairs and PR hairs, and generally PR hairs will be the full density. If that's more guides than you want, you can try disabling PR hairs and export only the PS hairs, which will usually be much less dense, sometimes only a dozen or so base guides. I think there has been a couple times where even PS hairs were denser than I wanted, so I disabled those as well. If you do this often enough, you'll start to get a feeling for what the right settings are for a given hair. 

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