Oh yay. Yet another pose.
ghastlycomic
Posts: 2,531
Well I finally got to a place where I had some bandwidth so I could download the Genesis 3 figure. Physically it looks very nice and it's nice to see that Daz has finally figured out human beings default is to have a belly button so I won't have to compensate for the belly button when I make clothing (if I ever decide to make clothing for Gen3). I also wish that Gen2 and Gen3 would default to the grey clay that the Gen1 figure has or at least give us an option to have the grey clay as the default.
But I think the most annoying thing (other than "really, yet another Genesis figure and still no Hexagon 3") would be we have yet another new arbitrary T-Pose.
Why is it that Daz isn't maintaining pose compatibility with the Genesis figures? Each new figure is essentially useless pose wise with everything you already have. If you're going to stick with the outdated T-pose then why keep changing it in seemingly unneccessary ways? It's very frustrating. I mean if you're going to change the default pose anyway why not go with an A-Pose which is pretty much the new standard and makes it so much easier to create realistic looking clothing bends.
You might as well step into the 2010s if you're going to change the pose and go A-frame since either way we're pretty much screwed out of our already existing libraries.
In any case I am glad to see that fresh out of the box Gen3 (and now Gen2) have at least some body customization. I remember really being put out when Gen2 proved to be completely useless until you transfered all your Gen1 morphs to it because there wasn't even a morph to change fat/muscle amounts. Are these new add ons something that just came out with the Gen3 update or were they added to Gen2 some time ago?
In any case I think I'll still be sticking with Gen1. I just don't want to give up the versatility of that figure.

Comments
Grey Material
http://www.sharecg.com/v/81354/browse/21/DAZ-Studio/Genesis-3-Female-Grey-Materials
Argh... and I already went and made one myself.
A pose?
I'm pretty sure they mean the default T pose.
I get what the OP is referring to. Essentially, because the skeletons are different, by which I mean some of the rotations work differently and start at a different resting pose, poses don't transfer neatly between the generations.
This was a sticking point for many on the old Victoria 4 models who were moving to Genesis. Daz Studio could recognize the old poses and apply them, but things like hands and feet would look odd because they'd changed side-to-side to mean twist and vice versa on the new figure. When moving onto Genesis 2, the fingers in the starting pose were straight versus the bent fingers of Genesis, so again hand poses would fail to convert well since those poses were designed around a hand that was slightly bent at a zero pose.
And, with Genesis 3 the same has occurred. We have a new T-Pose and rotations which means old pose sets won't play nicely with it. I agree, it's a little unusual. There's probably a technical reason as to why this was done. I don't think it was done intentionally to prevent us using our older content, since Daz has always been very supportive of cross-conversions in general.
That being said, it's a mystery as to why the rotations have changed so much through the generations. Perhaps one of those marvellous devs can shed some light on this decision.
A Pose is arms angled out 45 degrees at the side and bent slightly at the elbow.
T Pose is arms straight out to the side like the current Genesis and past Victoria figures were.
T Pose is easier for rigging a figure
A Pose is easier for making clothing.