Is rigidity the answer to this shirt divot problem?

ScavengerScavenger Posts: 2,674

I used a SY tutorial to use Transfer utility to convert a G2F outfit to V4 outfit. Autofit was gave the skirt it's v shape that I couldn't get out, but it seems good with TU. 

However, the jacket, divot's depending on the breast shaping.  The smooth pic is G2F plain. The bent is with a E&J charracter applied.

I've encountered that "rigidity" is a thing that exists in Daz.  Is this what I need to keep the jacket acting  like cloth rather than doing this?

(and would such a thing work on shoes I transfer so they don't bend weirdly?)

 

 

Comments

  • mjc1016mjc1016 Posts: 15,001

    Using rigidity would be like inserting a board into the jacket.  It's meant more for buckles, buttons, armor and other stuff like that.

    Yes, it could be used on shoes...but it isn't going to solve all the problems.

    About the only fix is to take the item into a modeller and fashion a custom morph for it.  It's a lot easier than trying to fine tune something that isn't all that tunable.

  • ScavengerScavenger Posts: 2,674

    Hmm..since I don't do modlers yet..maybe I can deform it out..or just unmorph the breasts til I flatten it right.

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