How do you transfer Poser Figure body morphs to clothing?

WilmapWilmap Posts: 2,917
edited January 2015 in The Commons

I'm trying to get the body shape morphs of the Toon Generation into some clothing I've made, but nothing I do seems to work.

Can anyone point me in the right direction on how to do this please for Poser items in Daz Studio.

Post edited by Wilmap on

Comments

  • HavosHavos Posts: 5,582
    edited December 1969

    wilmap said:
    I'm trying to get the body shape morphs of the Toon Generation into some clothing I've made, but nothing I do seems to work.

    Can anyone point me in the right direction on how to do this please for Poser items in Daz Studio.

    Have you tried MorphManager? It is an old (and free) windows program that runs outside Daz/Poser and copies morphs from one CR2 to another. You can use if to copy morphs from one character to another, or from a character to the clothing.

  • WilmapWilmap Posts: 2,917
    edited December 1969

    Thanks - where do I get Morph Manager from please?

  • MattymanxMattymanx Posts: 6,996
    edited December 1969

    if its all in the Poser format then you should only need Morphing Clothes

    http://www.renderosity.com/mod/bcs/?ViewProduct=64629

  • Richard HaseltineRichard Haseltine Posts: 108,078
    edited December 1969

    Right-click on the figure and from the menu choose Transfer Active morphs. It's the same as for Genesis et al, you just have to trigger it manually.

  • HavosHavos Posts: 5,582
    edited December 1969

    wilmap said:
    Thanks - where do I get Morph Manager from please?

    You can get Morph Manager here.

    http://www.morphography.uk.vu/dlutility.html

    I am not 100% sure it will fix your problem, but it is free, so you can try it out.

  • WilmapWilmap Posts: 2,917
    edited December 1969

    Right-click on the figure and from the menu choose Transfer Active morphs. It's the same as for Genesis et al, you just have to trigger it manually.

    Tried that Richard and it said it needed Triax figure!

  • Richard HaseltineRichard Haseltine Posts: 108,078
    edited December 1969

    And both clothes and figure are legacy? It used to work, I'm pretty sure (in DS4 something, it was in DS3 of course) - if it isn't now that may be worth a bug report.

  • Richard HaseltineRichard Haseltine Posts: 108,078
    edited December 1969

    I don't get an error using V4 and a piece of V4 clothing in the current version of DS.

  • HavosHavos Posts: 5,582
    edited December 1969

    wilmap said:
    Right-click on the figure and from the menu choose Transfer Active morphs. It's the same as for Genesis et al, you just have to trigger it manually.

    Tried that Richard and it said it needed Triax figure!

    Is it not possible to convert any figure to Triax using Figure->Rigging ?

  • WilmapWilmap Posts: 2,917
    edited December 1969

    I don't get an error using V4 and a piece of V4 clothing in the current version of DS.

    Tried again and it worked this time. Thanks Richard.

  • Richard HaseltineRichard Haseltine Posts: 108,078
    edited December 1969

    Havos said:
    wilmap said:
    Right-click on the figure and from the menu choose Transfer Active morphs. It's the same as for Genesis et al, you just have to trigger it manually.

    Tried that Richard and it said it needed Triax figure!

    Is it not possible to convert any figure to Triax using Figure->Rigging ?

    Yes, but the process is not lossless so I wouldn't advise it as a routine step.

  • GreybroGreybro Posts: 2,599

    Just want to give a thanks for the thread. I used MorCloth back in the day and couldn't remember the name of it. I need it now and this dialed me right in. 

  • mjc1016mjc1016 Posts: 15,001

    And both clothes and figure are legacy? It used to work, I'm pretty sure (in DS4 something, it was in DS3 of course) - if it isn't now that may be worth a bug report.

    I've had spotty success with it...somethings work and some don't.  I've been wondering if it was a procedural thing or the order the items are selected.  

    Could you elaborate on your exact process.?

  • Richard HaseltineRichard Haseltine Posts: 108,078

    My exact process is as in the post - but I haven't done much with V4 recently to have used it often (I did, I'm sure, test it before posting). Of course how good the result is will vary, and the clothes do have to fit the unmorphed base figure to start with (items made for a character, such as Aiko 4, or made to fit a morphed shape, such as some corsets, are never going to work; the process will try to keep the same (incorrect) relation to the morphed shape as the item has to the base shape).

  • mjc1016mjc1016 Posts: 15,001

    Thanks, I'll have to try some more.

  • SpitSpit Posts: 2,342
    edited July 2015

    I feel like a dolt, but I didn't realize Studio could do this. I loaded up M4 and fattened him up. The first thing I tried didn't work so well but I realized it had a tunic where the bottom part was controlled by handles instead of body morphs. Then I tried something else, and voila. Still, there was a bit of pokethrough here and there...not much. Mostly on the hands.

    Rendered the below pic.

    Then wondered if the morph was already in the cr2 perchance and checked it. Nope. Studio did the work.

    Neat-o

    Oh, when I tried the right-click and 'transfer active morphs' I didn't know if you had to select each piece in turn. Seems you don't have to at all, just right-click after you've clothed and fit-to'd (not a verb, I know, but what the heck) and select that option and it loads the active morphs into all the affected pieces.

    Neat-o again.

     

    m4-transferactivemorphs.jpg
    618 x 800 - 140K
    Post edited by Spit on
  • scathascatha Posts: 756

    Errr, Richard, how does that work then if you're trying to make a morph into the clothing that keeps the fabric away from the body... instead of tight fitting?

  • Richard HaseltineRichard Haseltine Posts: 108,078

    If you want to avoid cleavage-cling, or just have  a looser fit, then I'm afraid it's DForms or an external modeller to make a custom morph - but that's true with the TriAx figures too (without the use of additional products that add new morphs to the base figure for projection only).

  • scathascatha Posts: 756

    Can it be done in Hex?

  • Richard HaseltineRichard Haseltine Posts: 108,078

    Yes, any modeller that can create morphs (manipulate the mesh without changing the vertices). Hexagon has the advantage of the bridge.

  • Right-click on the figure and from the menu choose Transfer Active morphs. It's the same as for Genesis et al, you just have to trigger it manually.

    I tried this on my figure (a blouse where v4s beasts were poking through in a most immodest fashion!) And DAZ (4.8) did some work, asked if I wanted to transfer morphs with joints, or something (I've tried both ways) - and then there is no discernable difference! Do I now needed to find a dialer somewhere? An I selecting the wrong figure? Help!
  • *breasts, not beasts, lol!
  • It should work - which blouse and which morphs were you using?

  • pwiecekpwiecek Posts: 1,598

    Morph Manager will NOT transfer morphs from a character to clothing. It will only copy morphs if the two CR2's are based on the same obj.

     

  • KeryaKerya Posts: 10,943
    pwiecek said:

    Morph Manager will NOT transfer morphs from a character to clothing. It will only copy morphs if the two CR2's are based on the same obj.

     

    Ehm ... it did copy the morphs from Hiro3 to Aiko3LE for me when I didn't have the Morphs and Maps ...

     

  • jestmartjestmart Posts: 4,449

    Hiro 3 and Aiko 3 are the same mesh.

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