What is the advantage of Genesis 3 over Genesis 2?

PatroklosPatroklos Posts: 533
edited July 2015 in The Commons

What is the advantage of Genesis 3 over Genesis 2? I really have no idea as I have seen no0thing on this subject.

Edited to add question to body of post

Post edited by Richard Haseltine on

Comments

  • larsmidnattlarsmidnatt Posts: 4,511
    edited July 2015

    G3 bends better, has more bones to make facial expressions easier and some other benefits for animators and industries outside the daz sphere.

    In the short term, if you are dependant on stock content than G2 still has a lot of advantages over G3. Such as the ability to use textures from prior generations (assuming you have the needed UV).

    G3 is good stuff, but you don't need to start using her now. I largely am sticking to G2F for the foreseeable future. I did some experimenting with G3 and I do like her.

    Post edited by larsmidnatt on
  • alexhcowleyalexhcowley Posts: 2,403
    edited December 1969

    As I understand it: more realistic and natural looking poses and better, more subtle, facial expressions.

    I've only played around with V7 a little but my early experiments seem to confirm the second bit. Take a look at the V7 renders in the gallery.

    Cheers,

    Alex.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Of course there's the refinements in bending/moving...something has happens in every new generation.

    Some don't see this as an advantage, but I do...and one that should have happened long ago, new UV layout/surface groupings. It's more 'realistic', especially the mouth interior and the face/ears scale/proportions. Splitting the arms and legs to separate UVs also makes more sense.

    There are some fiddling details with geometry and its layout/edge loops. And the change in weight mapping to dual quaternions (industry standard) that will help with interoperability.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,083
    edited December 1969

    a disadvantage is she does not work in Carrara at all and only by a specific conversion in Poser and limited there.
    so G2F definitely the better choice for those apps.

  • LindseyLindsey Posts: 2,008
    edited December 1969

    Here's the Genesis 3 technology page: http://www.daz3d.com/genesis-3

  • PatroklosPatroklos Posts: 533
    edited December 1969

    Thanks all, perhaps this signals a change of direction for Daz?

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Patroklos said:
    Thanks all, perhaps this signals a change of direction for Daz?

    They have been changing "direction" each generation really.

  • PatroklosPatroklos Posts: 533
    edited December 1969

    I meant moving to industry standard rather than the generation change.

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    I have to admit that their logic for the move is compelling, it's just that my logic for not going along for the near/moderate future is more compelling. ;)


    I was kind of hoping for some more sophisticated, really NEW technology to come with the next generation.

  • almahiedraalmahiedra Posts: 1,365
    edited December 1969

    I Believe that morphing description was changes in http://www.daz3d.com/genesis-3


    This says now: "MORPHING

    Take advantage of powerful morphing capabilities – Combine various body and extremity shapes, sizes, and muscularity in order to build your one-of-a-kind person or creature."

    I believe that word "sexes" was included in the paragraph.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Patroklos said:
    I meant moving to industry standard rather than the generation change.

    Genesis 1 was Sub-D. lower poly's than Gen4. which was a generational change, but also moving towards industry standards. I mean sub-ding stuff is just common place in the industry.

    So Gen3 is a continuation is something started *long* ago.

Sign In or Register to comment.