HELP - Moved some clothing in the data folder, resaved but....
RAMWolff
Posts: 10,343
Hi,
I moved some clothing I made from a data slot to one that made more sense. I did save out each change as I went along but when I tried to load up the clothing to test it I'm getting the dreaded blocks. I noticed that in the main .duf files for the product that the UV's were still registered to the old address, which makes no sense, that HAS to be a bug because when you save out the file ALL the address SHOULD be changed not just the data folder files. I checked out the data addresses and they are correct. This is totally bunk. *anger*
Can anyone help me get this fixed?
Thanks
Richard

Comments
Luckily I didn't delete the original files form the bin so I restored them all so things are functioning but I need the correct way to move data from one directory to another without this happening. It's quite disturbing that this process is more complicated that it really should be. I'd just start over but I have allot of morphs I made embedded in many of the pieces that I did via the GoZ bridge so don't have obj's of them (which I'm beginning to do that differently and this is more of a reason to do so... sheesh)..
Thanks
Save as a new item. Something like Outfit RevA. Then, change just the 'user facing' files, names.
Yea, I did that, I'm fine now... crazy getting this new directory set up correctly and have the various software's pointing to them right... yada yada yada... lol
I've never had much luck with overwriting revised files...so I've gotten into the habit of just giving the new revisions new names...and cleaning up at the end.
What about opening all the dsf's in Notepad ++ then replacing the directory string to affect all the opened files?
That should work, too...
Saved how? I sometimes end up re-saving stuff I'm in the process of converting from Poser format, and I can't imagine the procedure would be much different. I always do the re-save "as figure/prop asset" — that's the only way I'm confident all the pointers to bits of stuff in the /data/ folder are explicitly set to what I think they should be. I'm not so confident about the other way, the plain scene subset save.
Saved how? I sometimes end up re-saving stuff I'm in the process of converting from Poser format, and I can't imagine the procedure would be much different. I always do the re-save "as figure/prop asset" — that's the only way I'm confident all the pointers to bits of stuff in the /data/ folder are explicitly set to what I think they should be. I'm not so confident about the other way, the plain scene subset save.
It's all straightened out now... So no worries! :-)