3Delight network rendering

boisselazonboisselazon Posts: 458
edited December 1969 in The Commons

I’ve surfed on the 3Delight web site and I’ve discovered some interesting things. But I’m a bit doubtfull here.

1. 3Delight render limitation : it seems that the 3Delight free render engine is limited to 8 cores. Does it means that the daz3D integrated 3Delight has the same restriction? Is it 8 hardware cores (up to 16 threads with some i7) or 8 threads?
2. What is the difference between 3Delight Pro (yes, the pro version) and the integrated daz3D render engine?
3. I’ve seen some really nice renders in the official 3Delight site, they claim that they were working on some movies also. Impressive. But how do they do it? Is it just by changing from daz to maya/3dsmax? The renders look impressive, really.


4. Main question here. 3Delight network rendering. I’ve seent that there are some solutions to do a network render with the command line renderdl command (see here:
https://3delight.atlassian.net/wiki/display/3DSP/Using+the+RIB+reader+-+renderdl
)
Well, you need eventually some additional 3dlight licenses. But has someone tried this? Especially the command: renderdl file.rib -hosts host1,host1,...,hostn
With several computer to render ONE image with 3Dlight engines (the same is possible for group of images for animation)

Kinda render farm question out there ;-)

Thx for advice.

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,056
    edited December 1969

    1. The 3delight version in DS is not core-capped, there are people (well, lucky so-and-sos) using it on dual Xeon systems and getting all the cores/threads available.

    3. 3delight is the render engine - it will work with many applications, and yes the film studios probably use one or more of the high-end suites (along with a lot of supplementary applications)

    4. DS does not support network rendering, but if you render to RIB you can use that with a local or cloud render farm.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited July 2015

    3Delight isn't a Daz specific renderer...it was actually a huge win for Daz Studio to get 3Delight. That's why they have movies and such rendered with 3DL, it wasn't designed around a hobbyist market.

    Historically the renderer provided with DS was better than the free offerings 3Delight had on their website. I don't know what's up now, but in the past you had a 2 core limit, but DS had no such limitation.

    Some people preferred to use the more limited free standalone 3Delight renderer for batch rendering, as that is something you cant' do natively in DS.

    Post edited by larsmidnatt on
  • boisselazonboisselazon Posts: 458
    edited December 1969

    3Delight isn't a Daz specific renderer...it was actually a huge win for Daz Studio to get 3Delight. That's why they have movies and such rendered with 3DL, it wasn't designed around a hobbyist market.

    Historically the renderer provided with DS was better than the free offerings 3Delight had on their website. I don't know what's up now, but in the past you had a 2 core limit, but DS had no such limitation.

    Some people preferred to use the more limited free standalone 3Delight renderer for batch rendering, as that is something you cant' do natively in DS.

    yes, I know that we can't (yet???) batch render natively on network.
    But, knowing that the render engine offers the possibility to do it is interesting. So, I addressed my question here to get some enlightenment of people, - users of daz eventually- who tried this possibility through the command line option of our render engine. When it comes to hours of render for a single picture, it can be interesting to use this service. (same goes for iray + nvidia oriented hardware with multiGPU configuration etc...).
    So, any idea?

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