Painting Textures
I wanted to try to paint some textures for some clothing I bought from the store. I started looking for the obj, so I could make a copy of it. Wanted to work from a copy to make sure I didn't mess up or destroy the original. But to my surprise, I couldn't find it. Then I came to the forum and started searching. I found that Studio doesn't use obj files. In other posts, I saw that you need to export the file as an obj. My question is this...when I export the obj, will it have the uvs?
Should warn you...if I ever get to paint something, I'll probably be back asking questions on how to get the texture into one of those Material Presets.
Thanks

Comments
if you export it, it will retain the UV's...no worries
Did you check in your Product Library in your account, to see if there was already a UV template included .
I checked the Product Library in my account, but I don't see any UV templates...unless you mean on my computer, but I didn't find many there either...but I might not be looking in the right place.
Thanks for your help!
I know there used to be a separate link on the product page for most items that was the UV maps. However, I just checked the product page and I did not see a link.
I never bother downloading the templates myself. They are nice, but in truth you would end up with hundreds of templates eating up space and never using them.
So I make templates on a need to basis and it works fine that way.
Also, for some reason if you did want to alter the UV's Daz studio supports that as well. I've broken UV's before for one reason or another. Made new UV's in whatever program(don't change the verts around obviously, no new geometry but morphs are OK)
Save the new OBJ file out with new name. With the object selected in daz, and the surfaces tab up there is an option to import UV sets (top menu button). You can select the updated obj. Save UV set as new name.
This way you can have the default UV's as well as any secondary ones you wish to use.
You may not want this or need it now, but one day it may be useful :)
I simply download them on an as need basis...but more often than not, what I want either doesn't have a set or it can't be found.
For most clothing I don't bother with making actual textures for, as tiling shaders work very well for most things. And for what doesn't, then the premade templates or DIY ones are used.
Yes they used to be there, but now are stored in the product Library, your store product Library. https://www.daz3d.com/downloader/customer/files
Well I think the OP is running into that issue too..
But I agree depending on the item and goal tiling textures are great. I use them a lot actually.
Well I think the OP is running into that issue too..
But I agree depending on the item and goal tiling textures are great. I use them a lot actually.
And I, as a texture maker, would never dream of using shaders
And I, as a texture maker, would never dream of using shaders
Chohole, you could texture a 'road apple' and make it look great...yours are some of the few sets I make exceptions for...I've got a large chunk of drive space for them.
Shaders can be procedural, they can be repeating tiles, or properly UV mapped textures.
Time and a place for everything. I've been making my own textures for a long time. But even then repeating tiles are a type of texture, and a necessity for some objects. Nothing wrong with them.
Shaders can be procedural, they can be repeating tiles, or properly UV mapped textures.
Time and a place for everything. I've been making my own textures for a long time. But even then repeating tiles are a type of texture, and a necessity for some objects. Nothing wrong with them.
And properly UV mapped textures are what I use, which means I need a UV map to make them. I cannot work without a UV map, which is why I am hoping we can help the OP get his UV template, as I assume that this is the sort of texture he wants to make.
You can get UV maps from OBJ with many programs. The free one I like is UV Mapper. It's very basic, but works perfectly fine.
http://www.uvmapper.com/downloads.html
It reads the existing UV data, and lets you save it to a bitmap file you can use as a reference.
I prefer UV Viewer from Dimension 3D. It makes a nice coloured UV map, makes it very easy to hide overlapping areas when a map needs 2 or 3 pages, generates a PNG and it is free.
http://d3d.sesseler.de/index.php?software=other&product=uv_viewer
I also have bought his DSF toolbox from the store here, which helps in generating OBJ from DSF geometry.
Looks nice, I gave it a quick whirl. Adding to my toolbox.
Looks nice, I gave it a quick whirl. Adding to my toolbox.
I have both, but use that one more than UV mapper.
Wow! Thanks for all the response. Right now I want to try painting some textures on the existing UV maps. Although I appreciate knowing that you can add a secondary UV map to an item.
I have UVMapper Pro...although I haven't installed it yet. Wasn't sure if it would run OK on Windows 8.1, but I guess I will give it a try.
I will look at the other program you mention as well, Chohole.
I did look at my product library in the store, but I didn't see any items that looked like they were uvMaps. I have my products sorted newest first. If there were uvmap files, they wouldn't show up as files to install in DIM?
Again thanks...you guys are great!
You need to go to the individual products in your list...if you go to the Genesis 3 Starter Essentials and look on that page you'll see...
Genesis 3 Female Templates 19.50 MB.
That's what you need to look for, some products have them, some don't.
Can you open the object in UV Mapper Pro or a modeling program and add groups (I mean Material areas). Like putting the collar and the cuffs of a shirt in one material group and the body of the shirt in another? I think UV Mapper Pro will let you create the material groups, but I'm not sure if that will mess up the existing UVs.
Thanks.
if you want new surfaces, you can do that in DS. Iv'e done it before. I know you use the geometry editor tool....
there are various options for selection modes, so you may want to get familiar with those options. All visible from the right click menu.
Select the faces, then you can create new surface or assign to an existing one. save this object as a new one. Export OBJ. Then do the UV stuff.