genesis 9 export .fbx eyelash and eyes error in unity

i wanted to export a gen9 model as .fbx to use on another computer for different project ( without using daz to unity bridge )

but when i imported my model on unity this(image attached below) is the errors i am getting
can somebody please help me find a solution :)

 

Comments

  • crosswindcrosswind Posts: 9,618

    Any opacity or transparent slot there in Unity... ? for instance that texture map of eyelashes is for opacity rather than Base map with white color...

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