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Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

Cinema 4D After importing DAZ characters, the bone name problem

364888487364888487 Posts: 7
February 2023 edited February 2023 in Cinema 4D Discussion

The character definition extracts the daz bone, the name does not match, and it cannot be extracted. Is there any way to not modify the bone name, and after the plug-in is imported, the character definition can recognize the bone name for bone extraction, and then do animation character analysis?
This problem has troubled me for a long time. Now it is exported to C4D through the daz plug-in, and then C4D changes the bone name. After extracting the skeleton information through the character definition, changing the name is really time-consuming.
Thanks

(mod edit: corrected thread title to read Cinema)

Post edited by Cris Palomino on February 2023

Comments

  • GordigGordig Posts: 10,597
    February 2023

    Are you using the auto-IK option in the bridge dialogue? In my experience, simply bridging a character over doesn't change any of the bone names, and auto-IK doesn't change the bone names so much as create a new skeleton with new bone names.

  • 364888487364888487 Posts: 7
    February 2023

    Gordig said:

    Are you using the auto-IK option in the bridge dialogue? In my experience, simply bridging a character over doesn't change any of the bone names, and auto-IK doesn't change the bone names so much as create a new skeleton with new bone names.

    Thank you, now it is a character parser that does not recognize bones after C4D imports, and cannot recognize the bones of daz itself!

  • borjaalamiborjaalami Posts: 0
    October 2023

    I completely agree 364888487, it is a big problem because it does not allow you to link animations using the Character Solver.

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