IS there a trick or a proper way to make poses to save out?

RAMWolffRAMWolff Posts: 10,343
edited December 1969 in The Commons

Hi all,

I've created a bunch of nice poses for a male figure I'm currently working with but I'm unhappy with how the poses are responding to just clicking a preset one at a time as I end up with weird stuff going on, like part of the previous pose was remembered somehow. So I have a ZERO pose preset but that's just not good enough. Is there a PROPER way to save out a pose so that it's really clean and free of artifacts from the previous pose so then folks can just click on the preset without using the ZERO pose preset first??

Thanks so much!

Comments

  • HavosHavos Posts: 5,582
    edited December 1969

    RAMWolff said:
    Hi all,

    I've created a bunch of nice poses for a male figure I'm currently working with but I'm unhappy with how the poses are responding to just clicking a preset one at a time as I end up with weird stuff going on, like part of the previous pose was remembered somehow. So I have a ZERO pose preset but that's just not good enough. Is there a PROPER way to save out a pose so that it's really clean and free of artifacts from the previous pose so then folks can just click on the preset without using the ZERO pose preset first??

    Thanks so much!

    Are you creating the presets using DS, ie via, File->Save As->Pose Preset.

    I believe this sets zeros (1 for scale) for all unused translations/rotations/scales of the figure, so should give you what you need.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Havos said:
    RAMWolff said:
    Hi all,

    I've created a bunch of nice poses for a male figure I'm currently working with but I'm unhappy with how the poses are responding to just clicking a preset one at a time as I end up with weird stuff going on, like part of the previous pose was remembered somehow. So I have a ZERO pose preset but that's just not good enough. Is there a PROPER way to save out a pose so that it's really clean and free of artifacts from the previous pose so then folks can just click on the preset without using the ZERO pose preset first??

    Thanks so much!

    Are you creating the presets using DS, ie via, File->Save As->Pose Preset.

    I believe this sets zeros (1 for scale) for all unused translations/rotations/scales of the figure, so should give you what you need.

    Yes but saving as DUF, I'm using 4.8

    My process is, create the pose, then File->Save As->Pose Preset then in the slide out menu I choose Check Only> Check All Modified Only

    I'm hoping that's OK.

    PosePresetDialog.jpg
    736 x 411 - 44K
  • Richard HaseltineRichard Haseltine Posts: 108,078
    edited December 1969

    By default I thought a pose preset saved all settings. Anyway, if you expand the tree in the options dialogue (assuming this is DS - you don't say), click the hip once to deselect, then again to select it should include all pose data - including Pose Controls (but it can't account for pose controls added after the pose was made, nor for pose controls that aren't set as Modifier/Pose).

  • Richard HaseltineRichard Haseltine Posts: 108,078
    edited December 1969

    If you use Check All Modified Only then you aren't saving the values that are zero, they are completely absent from the file. So any setting that isn't in the preset and isn't zero will be left as it was when you apply the preset.

  • HavosHavos Posts: 5,582
    edited December 1969

    RAMWolff said:
    Havos said:
    RAMWolff said:
    Hi all,

    I've created a bunch of nice poses for a male figure I'm currently working with but I'm unhappy with how the poses are responding to just clicking a preset one at a time as I end up with weird stuff going on, like part of the previous pose was remembered somehow. So I have a ZERO pose preset but that's just not good enough. Is there a PROPER way to save out a pose so that it's really clean and free of artifacts from the previous pose so then folks can just click on the preset without using the ZERO pose preset first??

    Thanks so much!

    Are you creating the presets using DS, ie via, File->Save As->Pose Preset.

    I believe this sets zeros (1 for scale) for all unused translations/rotations/scales of the figure, so should give you what you need.

    Yes but saving as DUF, I'm using 4.8

    My process is, create the pose, then File->Save As->Pose Preset then in the slide out menu I choose Check Only> Check All Modified Only

    I'm hoping that's OK.

    I do not think that would work as all the non-used translations etc would not be set back to 0 by the pose, hence you get the problem you are trying to avoid, where parts of a previous pose will remain. I would leave it as it arrives by default with everything set.

  • HavosHavos Posts: 5,582
    edited December 1969

    I might add that the only things that should not be saved are the top level x,y, and z of the figure itself, otherwise the pose will move the figure back to 0,0,0 when the user applies it.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    So then just try it at the default setting .... I just fear that things like where a character may be placed in a specific area in the scene and upon clicking on a preset set with the default settings will shove it back to the center of the scene... I don't want that!

  • carrie58carrie58 Posts: 4,088
    edited December 1969

    RamWolf, when I save a pose I only use the save all rotations ,I also make sure when clicked on the figure all translations and rotations are at zero,when I need to move the figure up or down for the pose I click on the hip ,and make sure to save the translate of the hip only .......so far I haven't had any jumping around or loosing morphs ,or replacing expressions ..... so far ......

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Cool, looks like Check Rotations Only seems to be the key! Moved him out a bit too and applied the pose and he stayed where I moved him! YAY!

    I can't thank you all enough for the help!

    THANK YOU!

  • carrie58carrie58 Posts: 4,088
    edited December 1969

    Glad I could help .

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Yes, you have. The poses are all working as expected now! YAY!

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Also when I mirror a pose I find that the Direction > Swap Left to Right and then Trunk Nodes > Mirror Across Y Axis and uncheck all but Rotations gives me a very perfect mirror!

  • carrie58carrie58 Posts: 4,088
    edited December 1969

    RAMWolff said:
    Also when I mirror a pose I find that the Direction > Swap Left to Right and then Trunk Nodes > Mirror Across Y Axis and uncheck all but Rotations gives me a very perfect mirror!

    yep I usually click on the hip when I do mirror poses ,click symmetry ......ta-dah! and when you use the pose controls like for hand poses,before trying to save the pose ,do the bake to transforms and then just save all rotations.
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Hmmm, never used the bake controller before. That's a thought. I did have a little hiccup with my crouch poses so when I got the pose as close to the ground as possible using the Hip I did the save all rotations only and then went in and under the Hip checked the Y translation only and that did the trick. Now not sure if that's going to mess anyone up but if they are not elevated or on a roof top then this gives me the desired crouch on the floor position. It's a -52 in the Y translation...

  • MattymanxMattymanx Posts: 6,996
    edited December 1969

    Save all Rotations only should be the first option you choose

    Then expand the figure tree and choose Hip translations and deselect translations and rotations of the figure node itself.

    This is the DAZ3D standard currently.

    Mind you, depending on the figure and how it works, if it has additional nodes in the head like eyes and jaw that you dont want recorded then you will have to manually deselect those each time too otherwise those values you record will change those everytime too.

  • carrie58carrie58 Posts: 4,088
    edited December 1969

    So I would suggest test that pose ,move the figure up above ground level ,and then try the pose he should just crouch there in the air ,without jumping to the start point level

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    carrie58 said:
    So I would suggest test that pose ,move the figure up above ground level ,and then try the pose he should just crouch there in the air ,without jumping to the start point level

    Good suggestion. It works just fine. Thanks!

    Thanks Matty! I think I got it now! :-)

  • MattymanxMattymanx Posts: 6,996
    edited December 1969

    You're welcome Ramwolf.

    .

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Well, I THOUGHT I was well on my way to getting this pack completed but I also have a bunch of partial poses. I have upper and lower body poses. So I'm going along making corrections and resaving the "new and improved" partials just saving the Rotations only option... well when I apply a lower body partial after applying an upper body partial the upper body partial is then cancelled out and the upper body is back to a zero position. So then I tried going back to the Check All Modified Only option and that's no good either as if I click on one Left and then it's Right mirror the toes are messed up, not posed correctly.

    So anyone know how to make partial poses with these options that won't distort when another is clicked on to apply rather than going back to telling the end user to zero first?

    Not sure why this all so convoluted... :-/

    Thank you

    Richard

  • carrie58carrie58 Posts: 4,088
    edited December 1969

    I'm still working on figuring out partials myself ,so I can't help on this sorry .......

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    I think I figured it out.. it's a bit more work but try this, so far I've had good luck....

    Select Rotations Only and then expand... if it's an upper body pose then expand enough to uncheck the Pelvis and that will uncheck everything below that. Then I unchecked the General that belongs to the Hip and then unchecked all the eyes and jaw stuff. Seems to be working so far...

    UpperBodyPartialSave.jpg
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