Dial Fusion G9 Edition (Commercial)
Zev0
Posts: 7,121
Official Dial Fusion G9 Edition Support Thread.
Post edited by Zev0 on
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Zev0
Posts: 7,121
Official Dial Fusion G9 Edition Support Thread.
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I work in DS on several computers each with its own local library.
Are there any special considerations that apply to using Dial Fusion in this situation? Would I need to copy [something unique to Dial Fusion] between computers in order to, for example, set up a project on PC "A" using Dial Fusion, but use PCs "B" and "C" to render it?
thanks,
/t
Can this be used for body pose dials, such as bending an arm or kicking a ball?
No. It is designed for shaping only.
As long as the created dial can find the morphs used inside the library then it should be fine.
Hello. What I'm hoping to do is save the final shape of G9 figures initially created by ManFriday's Figure Converter for Genesis 9, along with any subsequent tweaks made by regular morphs in G9. In my initial testing, Dial Fusion doesn't seem to see the converted shape, which appears to be located in Parameters - Figure (eg, "Genesis 8.1 Female Converted to G9") - Figure Converter. Is that an area it doesn't use? I have fairly minimal experience with any of the Dial Fusion products so apologies if this is a stupid question.
Hi. I do not own the Figure Converter to verify the issue. Sorry.
Is there a "delete slider" function? Or "update slider" function?
Hi. There is no update slider function, however to delete slider simply click on it (cog, then parameter settings) and under file path you can delete it in its location.
I created a single character dial on figure 1.
I load a new figure into the scene. I can't find the dial under shaping when figure 2 is selected. What am I doing wrong?
I deleted that figure (2). Loaded a different figure (3). Created a dial.
figure 3 can see all both its dial and figure 1 dial.
Load a blank character. It only see figure 1 dial.
Ugh
Hi. Sounds like a cache issue..It's best to start a new scene and then load in a figure.
Hi, I used this product and it seemed to work wonderfully, then I looked and none of the morphs I used were "baked" in. I then tried baking them in the only way I know how. Export >Wave Front Object> Edit>Figure>Shape>Morph Loader Pro, but now when I run the script with my morphs saved into one dial I get the error. Am I doing something wrong?
You shouldn't need to do any of that, I don't think. There's a "Save Options" panel in Dial Fusion that controls how and where the sliders that combine the pre-existing morphs are saved. (It doesn't create the morphs or shapes, just combines the sliders into head, body, and control sliders.)
That said, when did you purchase/download Dial Fusion? Both the G8 and G9 versions were updated in June 2024 to deal with an incompatibility with the Studio 4.2X series. Before the update, Dial Fusion acted like it was saving the morph sliders but didn't necessarily do anything, or it saved them in the scene instead of the morphs directory, or saved them in the morphs directory but they didn't work.