Geografting V4/M4 feet onto Genesis1?
sriesch
Posts: 4,243
I know nothing about geografting, nor am I doing any modeling, so this is more of a question to inspire others (or explain why it's a bad idea to me):
How hard would it be to geograft V4 and M4 (and/or V3/M3!) feet onto Genesis1 so that G1 could wear the shoes available to earlier figures without the autofit toe crinkle thing?

Comments
I don't even use DS but I do know that the geogratt has to match the exact mesh of the part of the figure it is being grafted onto.
The pose is more important than the mesh so grafting Gen4 feet is unnecessary. A bit more complicated way to do it is to pose and scale m4/v4 to the genesis/genesis 2 zero pose, then export the shoes to obj. You can take this obj and use a modeling tool like hexagon to fit it more to Genesis. Save that version from hexagon, load the obj in DS then use the transfer tool to fit the shoes to Genesis.
The shoes will fit much better and be less distorted. This works best with flat shoes; heels should be the same except you will make two versions.. the flatten version then a version to match a foot pose.
Very. GeoGrafting requires that there be a match between the graft's vertices and the model's at the join, which there wouldn't be with a fourth generation figure to Genesis anything. If you modified the mesh to fit you'd then have to rig it, and I'm not sure how well it would work even then.
In my opinion this wouldn't help at all. Geo-grafting transfers Genesis rigging to the imported mesh—it does not import rigging from an object. So after a great deal of work trying to get the vertices to match, which would involve modifying the foot meshes in a modelling application such as Hexagon or Blender, you would still have Genesis rigging by default and you would be no better off.
If autofit (with the relevant clone) doesn't work well on the shoes then I think Male-M3dia's method is probably your best option, although I'd consider it a fairly advanced technique in that you will need to know how to use modelling tools. It would certainly be a lot easier than a GeoGraft solution, though. I've actually done this with several pairs of shoes and boots, inc. high heels, and I found it to work well. Fix morphs can also clean up many distortions.
Why would you make two versions of heeled shoes to convert?
--MW
Why would you make two versions of heeled shoes to convert?
--MW
because the way high heel shoes are made, you make them against the zero pose and the morph is against the posed foot.
Captain Runner boots fitted to Genesis using this process.
I never got around to trying any others, especially heeled shoes. Several people mentioned that using Hexagon would be easier, but no one posted any steps on how to do that.
You may find this useful, or your mileage may vary.
Thanks for all the info and feedback, everybody!