EVE 3022 issue

DarkEleganceDarkElegance Posts: 390

Hi, I was excited to get Eve and decided tonight to play with her. Or rather I tried to.
As you can see from the images.
I loaded the complete figure(this includes the shells etc)

She loaded fine. Looked good. I rendered. It worked.
But I wanted to try one of the settings with emissions on.
I applied it and....Whoa

it doesnt work.
I thought maybe it was the UV issue that I had had with a "wet" geoshell. But It doesnt seem to be.
I loaded a new fresh one, double checked the UV so I know what it is suppse to be.

Again. Went to change the material

Again it went wrong. I checked the UV that is set on the "one click loak" figure and it was set to "base female". Which is what it is set too, when  you load it.

I have no idea how to fix this and get it to look like the promo images.

Any idea?

 

EDIT:
I thought maybe it was a lack of backdrop. So I added one..and you can then see the emissive map doesnt line up with the elements on the body. I have changed the "UV" setting and it hasnt helped at all

Post edited by DarkElegance on

Comments

  • crosswindcrosswind Posts: 9,626
    edited May 2023

    You should've selected the shell node -  'Eve 3022 Metal Geo Shell' other than the figure itself before applying the material preset...

    SNAG-2023-5-9-0041.png
    1678 x 1396 - 632K
    Post edited by crosswind on
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