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Comments
it's reasonably fast several frames a second with my Win10 with the 980Ti, slow as molasses on my better CPU rig so assume it prefers GPU
and since I cannot do Deepdream videos it's a good compromise (online too dear cannot compile stuff and do my own)
not a render (well not the foreground selfie)
more Deep Dream Generator on video renders with EbSynth
the Reptillian King at his Coronation
Bwwahaha
a video
Note, this is just a fictional Royal Lizard like the storybook Rat, Mice kings etc
just randomly seemed like a good weekend coming up to do this render for
Ok I take your word for it, but he looks slightly familiar...
a totally random commonwealth moment?
I 'spose should post something here once in a while so will a video
... after much host error and Cloudflare
a video with a bit of DAZ studio, a lot of Twinmotion and some Stable Diffusion Deforum postwork
video
DAZ iray, Carrara Octane, Twinmotion and Unreal renders of an Unreal asset
video of some stuff
The Ginja Ninja finds an open door....
... mmmm a cozy bed to make biscuits on
mmm things to mess with that make noises and can be pushed off table
Food, no food on the table?? Outrageous!!
click to play video
Unreal scene in DAZ Studio
still needs lot of work
So few books.. There are still some walls without either books or pictures. Does give the cat more stuff to push over, though. Piles of books are always good for cats.
Looks nice though. Flying the camera through walls or pillars is disconcerting. It might be fun to get the viewer used to it and then have a random crash when the camera comes to a sudden halt and crashes to the floor with dizzying rotations as it does so.
Regards,
Richard.
I have never found DAZ studio's nonlinear camera tweening easy, impossible to preview too
even keyframing every step it does arcs inbetween and I still don't really understand how to change it from TCB to linear
this was more of a look at what I still need to fnd textures for
used DAZ shaders for many
since this I have chased more down
that dining room rug is wrong I see
I'm so clueless about DS's animation I have tended to fight shy of it. Maybe if I ever get more time...
Regards,
Richard
best way I can explain it, moving between 4 points
Yep, and there's speeding up & slowing down unless the animation starts before the real start and continues after the real end (need wasted frames that aren't in the animation you want) and so on. I thought there used to be a way of changing the interpolation between keyframes, but can't find it these days. However I'm generally not too bothered, haven't got single frame rendering right yet, so many frames in an animation is beyond me.
Regards,
Richard
its there but not intuitive
R Haseltine has tried to explain it but I am too dumb
other software just lets you choose interpolation type from a dropdown menu or has bezier handles on a plotted path
Hmm. Maybe it;d be good for DS to have a written manual to document everything. What a novel idea.
Regards,
Richard