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Daz 3D Forums > 3rd Party Software > Maya Discussion

Daz to Maya Bridge Rigging Bugs

dustinmeyer1234dustinmeyer1234 Posts: 134
February 2023 in Maya Discussion

ok well I have tried everywhere to get this answer I guess this is the only place anymore sense it seems all develop is silent for the daz to maya bridge so here we go. in Maya 2023 I am unable to save a generated rig using the daz to maya bridge. step one currently the bridge is broken when generating the rig, in their official video when you import the rig you just hit the button to generate the rig button thingy and it show it generating with full facial controls, which this no longer works you get this error. 

// Error: file: C:/Users/UserName/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Connection not made: 'hip_scaleConstraint1.constraintScaleX' -> 'hip.scaleX'.  Destination attribute must be writable.
// Error: file: C:/Users/UserName/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Could not add constraint or connections.

ok so I found people having hte same issues on the github and on discord and even on the forums here, the solution is to set the sourse to none which boom it generates the rig full of facial bones. this is where the curial issues is when you save the files and reopen the file the generated rig disappears. you cannot save it as the new control rig. so making animation edits to animation over time impossible, you cannot reference this as well into larger scenes. is there any fix or work around for this being able to save the rig so when I re-open the file I can continue where I left off? I am getting no response on the official github or even on discord on how to get around this I have spent many nights trying to figure this out. is there still development being done to the daz to maya bridge? at this point if I want to use maya in this pipeline I am going to have to re-rig these characters just so I can animate them...

 

Comments

  • peterpeterpeterpeter Posts: 34
    February 2023

    Unfortunately, it seems all bridges were abandoned (again). Waiting months to get an update and nothing yet. No response from anyone. We'll have to wait for a next coder to come along to pick up the job at some point.

  • dustinmeyer1234dustinmeyer1234 Posts: 134
    February 2023

    peterpeter said:

    Unfortunately, it seems all bridges were abandoned (again). Waiting months to get an update and nothing yet. No response from anyone. We'll have to wait for a next coder to come along to pick up the job at some point.

    one bridge I know is still getting updates is the daz to unreal bridge, their discord is pretty active with the developer responding often he even responeded to me asking about the maya bridge. 

  • dustinmeyer1234dustinmeyer1234 Posts: 134
    March 2023

    went back to maya 2022 doesnt work seems like something to do with the current version

  • yeetanyeetan Posts: 0
    March 2023

    dustinmeyer1234 said:

    peterpeter said:

    Unfortunately, it seems all bridges were abandoned (again). Waiting months to get an update and nothing yet. No response from anyone. We'll have to wait for a next coder to come along to pick up the job at some point.

    one bridge I know is still getting updates is the daz to unreal bridge, their discord is pretty active with the developer responding often he even responeded to me asking about the maya bridge. 

    I guess them prefer Cascadeur now

  • diogofelvasdiogofelvas Posts: 3
    March 2023

    dustinmeyer1234 said:

    l bones. this is where the curial issues is when you save the files and reopen the file the generated rig disappears. you cannot save it as the new control rig. so making animation edits to animation over time impossible, you cannot reference this as well into larger scenes. is there any fix or work around for this being able to save the rig so when I re-open the file I can continue where I left off? I am getting no response on the official github or even on discord on how to get around this I have spent many nights trying to figure this out. is there still development being done to the daz to maya bridge? at this point if I want to use maya in this pipeline I am going to have to re-rig these characters just so I can animate them...

    You sir are a gentleman and a scholar and just saved me hours of work and frustration. This setting source to none fix should be more widely disseminated as its not an easy information to find

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