Geometry "separates" from trim when smoothing modifier is applied
Some geometries "break apart" when a smoothing modifer is applied. Is this something I can fix using a geometry editor? I have Hexagon, but I've not explored it yet.
The attached example shows the fabric pulling away from the trim. If I lower the smoothing iterations, it is less noticable.
Thank you for your time.
Post edited by Joe827 on

Comments
The trim is most likely not welded to the rest of the outfit. I don't think you can change that with geometry editor.