Daz 4.8 and PWTooooooooon
spearcarrier
Posts: 711
Hi there. I'm Katrina. You may have heard of me from previous posts regarding pwtoon and how it broke from about DAZ 4.6 up until now, providing horrible blue renders as far as the eye can see.
Out of curiosity I tried it in the new beta release tonight.
It has taken everything I've thrown at it so far in the past several hours. Only one sliver of blue, on an old piece I hadn't updated yet. A very tiny piece.
The lines are, dare I say it, even smoother than before.
THANK YOU DAZ FOLKS FOR FIXING THIS!!! (Even if my comic is essentially dead now it's been so long.) Still, WAH! THANK YOU!!!
Still testing though!
For example, geoshells? Not so much so far.
But waaaah! So. Happy. I'm gonna. Die.

Comments
waaah so happy
Yea I was also pleased to see it working correctly again.
Have you ever tried Crescent’s pwToon Cel Shaders presets?
http://www.daz3d.com/forums/discussion/48444/P15/#711622
You will definitely get better looking cel shading.
http://www.daz3d.com/forums/discussion/48444/#710131
And this is how I prepare textures for use with pwToon.
http://www.daz3d.com/forums/viewreply/711717/
Okay, it joins the wish-list.