Dress Geometry: Adding a Slit
Keiku
Posts: 143
So I have a small quandry.
What I want to do is this: add a slit to a dress (on the front side of the leg, starting below the hip). Problem is, I'm not a modeler, I don't know Marvelous Designer. Blender is on my machine, but I've only just begun learning it.
Yeah there are dresses out there that are close, but none have the slit where I want it, or it goes up to the rib cage for some reason, or there are two slits, etc. Hence why I want to modify an existing dress (think elegant evening gown).
I thought about using an opacity map, but then the dForce wouldn't work as the geometry would still exist and therefore not allow the dress to drape around the leg. Likewise, I don't think the geometry editor will work as the edges will be rather janky I'm sure.
So, what are my options? If I have to pull the dress in to Blender and do something, then what is the process? Any helpful tutorials out there?

Comments
I don't have time to write a tutorial on how to edit the geo in Blender and then create a new dress with a slit in DS (that's what you will have to do). I just wanted to say that you may want to first learn some Blender basics, as opposed to just jumping in and trying to accomplish a specific task. I'm talking about learning the UI, navigation, file I/O settings, etc. I feel that jumping right in is a mistake that many make with Blender and it adds to the frustration. Walk before you run, ya know?
HTH.
- Greg
Indeed. I can, for the most part navigate through Blender, but that's about it. (I've made it as far as the donut tutorial, essentially)
The simple version to make a slit (in blender) is in edit mode to mark the veritces where you want the slit and then 'rip verteces'. That will not create a visible slit, but when dforced it will be there.
To make the slit visible without dforce you can select one of the bottom verteces in the slit, enable proportional editing, connected only, adjust proportional editing size to slit size and drag away.
You will have to import the object as a new object and do transfer utility, but you can reuse textures as UV map should be unchanged.
Sounds fairly simple enough. I'll have to give that a try. Thank you.
Ok. I was wrong. Not simple.
https://www.daz3d.com/dforce-tres-chic-outfit-for-genesis-8-and-81-females
Look at this, on sale right now.
I've thought about similar modifications and have eventually been put off. The thing is that as soon as you change the vertex count (and spiltting a mesh will do that) you lose all the things that the PA created along with the original mesh. Rigging and UV maps are all - as far as I can tell - gone or useless. So you basically have to learn about all that stuff as well as how to use the Blender modelling tools.
I too would like to see a tutorial on this precise procedure because, while there are tons of Blender tutorials, I don't know of many that deal with all those aspects of creating the finished product that will work in DAZ Studio.
Hmm. The slit is good. Top is not quite "evening gownish". I've bought quite a few dresses already trying to get something close. Maybe I can mix and match with the geometry editor? I do wish I could see how the surfaces were setup on some of these before buying.
Yeah. I tried tweaking in Blender, but there are too many vertex points and they are a B to select, especially to get a clean line for the slit. I may have to just dive in and learn Blender. At least enough to do what I want. Well, I guess I could postpone this render for a few months.
Select one vertex, then hold Control, and select the last. That will select all vertices in the shortest path between them.
Sounds to me like you are getting close, a little project like this is an excellent way to learn.
here is an option to do it in DAZ Studio, you can use the geometry editor for that
select the wire texture view for better optiocal support, choose the skirt or derss in the scene tab.
choose the geometry editor tool and I set it to polygon selection, then mark the parts where you want the slit, with a leftclick on the selected poligons you get a popup window with options what to do with them, go to geometry editing, choose delete selected polgons
I did that for this image
using this dress https://www.daz3d.com/dforce-universal-dress-for-genesis-8-females (additional alteration were added on top of that)
and it maintained the d-force characteristics
Ah. That's much easier. Thank you. It's getting close. Now I just need to tweak. dForce went all to heck. So good for like 3 minutes and then boom, a screen full of dress.
Try the same but selecting and deleting faces. Ripping verts will have made a vert at the top with an extra edge, may cause issues with dForce?
Depending on the geometry of the dress this works fairly well. Any idea why deleting geometry often makes Daz crash though? I have to delete small bits at a time (not with the slit so much, but other things) and frequently save.
I'm attaching what I was able to do with the geometry editor method. I also used the Universal Dress. Still need to do some work to get a low lace accented back on it though.
Yeah I wondered about that.
If you get frustrated, here is a dress for G3F and the textures .
Ooh. Thanks. Added to my wishlist. Hopefully it will play nice with G8.
I don't have a problem with crashing when removing geometry but then I usually try to delete faces so that there is always a closed border on the vertices