How to do tubes and cables in Daz
So we have amazing assets like Eve 3022.... but how do we do those cables?
I'm guessing I'd have to roundtrip to and from a modeller like Blender (or use Ron's brushes in post which is sub-optimal in far too many ways).
Just hoping there's some arcane magic incantation for doing it in Daz...

Comments
https://www.daz3d.com/everyday-cables
https://www.daz3d.com/tentacles
https://www.daz3d.com/tentacles-38983
https://www.daz3d.com/strings
https://www.daz3d.com/flex-pipes
https://www.daz3d.com/sy-dforce-ropes-vines-and-tubes
https://www.daz3d.com/dforce-string-lights-
Many thanks
Make a curved line in Hexagon, add thickness, slap on a planar uvmap, make a Shading Domain/Material - send it over to D/S, fix the Shading Domains, Save the prop file. Probably took me longer to type this than it would to do all that ;-)