Help with dForcing Winter Splendor Outfit *SOLVED*

Fae3DFae3D Posts: 2,847
edited September 2022 in The Commons

So I just picked up dForce Winter Splendor Outfit for Genesis 8 Females, and a set of textures for it.  It's gorgeous, just what I was looking for, for some pretty winter renders.  However, I may have to return it.  

I have tried to dForce it with around 6 different poses, but I keep running into the same problem: the sleeves.  I always dForce with Start from Memorized Pose checked, because for me that seems to give the most realistic drapes.  However, no matter how I pose the hands, the fingers almost immediately stick through the sleeves and stay that way, keeping the sleeves from draping properly.  So, I tried hiding the fingers.  Now they are stuck on the hands.  Ok, hide the hands!  Nope, now they are stuck on the wrists.  No matter what I do, SOMETHING impales the sleeves and sticks with them.  If I try to dForce without Memorized Pose, then the whole thing looks bad, not draped right at all.  These are NOT really tough poses, simple standing poses with arms up.

Are there any settings I can play with that would fix this?  I really don't know much about dForce, it normally just works for me out of the box, so this is frusterating.  I don't want to return the items, but I can't keep something I can't use.  Any help would be greatly appreciated!

Edit - Solution found!  Parenting small spheres with dForce applied to the hands before simulation, and using the animation timeline, seems to solve the problem ^_^

Post edited by Fae3D on

Comments

  • LeanaLeana Posts: 12,769

    Maybe try an animated drape, from a pose where there's zero intersections to your target pose?

  • PendraiaPendraia Posts: 3,598

    I've been playing with this a bit myself. One thing that sometimes works for me is to set the pose. Then move arm/hand out of the way and then to simulate the drape and then apply the original pose. It might not work with all items but it's helped with what I'm doing. I've noticed with animated poses that if the hand is moving near a part that is draping it will often drag that part with it and ruin the drape. I have a running pose that I need to zero the arm while draping and then reset the pose.

    You may have to play with the pose on the timeline to get what you're after.

  • Fae3DFae3D Posts: 2,847

    Thank you both very much for your help!  I just tried playing with the outfit in the timeline with several different starting and ending poses, and I honestly didn't get any good results.  These sleeves have a mind of their own.  Maybe there is a way to make it work, but I can't figure it out.  I will wait a day or so and see if anyone else knows any more tips or tricks, and if not, I will return it.

  • PendraiaPendraia Posts: 3,598

    Can  you post an image of the pose you're trying to use?

    It would help us to provide more specific advice...I'm currently playing with a variety of the settings in the surface tab. One thing I've noticed is that if collision offset is dialled high the mesh explodes. It's possible that lowering this setting may help...

  • DaventakiDaventaki Posts: 1,624

    I pretty well use only timeline to simulate unless its a very simple pose.  I don't have the outfit to be able to test. I would have my starting pose start with the hands/arms out to the front or side depending on how the sleeves drape in the default pose. You might be able to parent spheres around the hands, this would possibly allow the sleeves to slide off, unless they are laying across the hands in default.  If thats the case I would look for morphs to see if there is something to pull the sleeves either up or back, away from the hands.

  • PendraiaPendraia Posts: 3,598

    I always use the timeline as well. The hands arms out the front is an interesting option. I must try it next time I'm doing something with sleeves.

    Would a plane that intersects at right angles with the wrists work? I've tried place a full mesh over the feet when something has an issue...

     

  • DaventakiDaventaki Posts: 1,624

    Ive never tried planes, because to me I think that a edge is something that would get hung on. You might could use a cone, insert the tip into the wrist area so the point is inside.

  • Fae3DFae3D Posts: 2,847

    Thank you again for all your help!  Some very creative ideas.  Parenting spheres to the hands and using the timeline every time I want to use this outfit seems a bit much for me, but I'll give it a try in a day or so when I have more time.  Here's images of what I ended up with for 2 different poses.  You can see where the fingers go through the sleeves and make them drape improperly.  I'm also seeing a lot of pokethrough, but it does have morphs that can fix that.  If it wasn't such a pretty outfit, I would have already returned it, but it would just be so nice for Christmas pictures...

    Test Start from memorized.png
    3000 x 1854 - 3M
    Test Not memorized.png
    3000 x 1854 - 3M
    Test 2 Start from memorized pose.png
    3000 x 1854 - 3M
  • SorelSorel Posts: 1,412

    I dont know if you've tried, but in simulation settings set "collision mesh resolution" to viewport and see what happens.

  • PendraiaPendraia Posts: 3,598

    Good images. Am I seeing pokethru from the pants underneath? If so have tried putting collision to the pants as opposed to the figure and see how that works.

    The other thought is whether a push modifier would work at a low setting?

    @Daventaki a cone possibly would work better than a plane... 

  • Fae3DFae3D Posts: 2,847

    Daventaki said:

    I pretty well use only timeline to simulate unless its a very simple pose.  I don't have the outfit to be able to test. I would have my starting pose start with the hands/arms out to the front or side depending on how the sleeves drape in the default pose. You might be able to parent spheres around the hands, this would possibly allow the sleeves to slide off, unless they are laying across the hands in default.  If thats the case I would look for morphs to see if there is something to pull the sleeves either up or back, away from the hands.

    This worked!!!  I parented small spheres to both hands, and started the timeline simulation with the hands out it front and covered with the spheres.  And this time, the sleeves draped properly!  Thank you all very much for your help.  It's an odd workaround, but this way I can use my pretty outfit, so I'm very happy ^_^

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