Merging Morphs on New and old figures on a Mac

shanteshante Posts: 206
edited December 1969 in The Commons

I used to use Morph Manager when I was working on my old Mac (8600 PowerMac) when I was in the Poser 4 environment. I used it a lot merging and managing morphs for the Mil4 figures.
I have been working on a new MacBook Pro in Poser 7 and now PoserPro 2014 and want to do the same sort of thing with old Mil2 figures as well as my new Mil4 figures and I read somewhere that Morph Manager no longer ports to the Intel Based OS 10.6 SnowLeopard running on my new Mac.
Is there another SIMPLE and easy to learn application or method that will allow me to do the same thing in OS 10.6+?
I have a really nice Cleopatra by Handspan I believe, I got from the store here many moons ago I want to merge it with a fully loaded V2 (with a lot of .obj based injections) to get more versatility with her.

Comments

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    Whoa..time machine...?

    Cleopatra by Handspan was for *V1*... V2 is...archaic (was basically a injection of a lot of morph channels for V1, if I remember my ancient history right).

    What...are you trying to do, not in terms of the workflow you remember, but in terms of the outcome you're looking for...?

    -- Morgan

  • shanteshante Posts: 206
    edited December 1969

    Cypherfox said:
    Greetings,
    Whoa..time machine...?

    Cleopatra by Handspan was for *V1*... V2 is...archaic (was basically a injection of a lot of morph channels for V1, if I remember my ancient history right).

    What...are you trying to do, not in terms of the workflow you remember, but in terms of the outcome you're looking for...?

    -- Morgan

    actually from my use experience, V2 had a higher poly count than V1, at least rendering both figures out of the box she appeared to have smoother edges/surfaces. I had used many .obj based morphs in both but those figures created with the same morphs seemed nicer if the base figure was V2. Cleopatra was indeed a V1 figure, petite almost teen as was the style of Handspan then, and I want to give her more of the complete V2 morph options as well as the add-on morphs I injected in my own V2 figures then (breasts, feet and hands, hip/gens, exclusive head & face morphs I wish were also available for V4 actually, etc.). MorphManager was great for that. But, Alas as much as I tried converting as many of my figures as I could, I seem to have missed many and my little Cleo was apparently one of those left in the Runtime unconverted.

  • Richard HaseltineRichard Haseltine Posts: 109,378
    edited December 1969

    V2 was purely a morph expansion, with a new face morph set on by default. The base geometry was the same. Likewise M1 and M2.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    shante said:
    I used to use Morph Manager when I was working on my old Mac (8600 PowerMac) when I was in the Poser 4 environment. I used it a lot merging and managing morphs for the Mil4 figures.
    I have been working on a new MacBook Pro in Poser 7 and now PoserPro 2014 and want to do the same sort of thing with old Mil2 figures as well as my new Mil4 figures and I read somewhere that Morph Manager no longer ports to the Intel Based OS 10.6 SnowLeopard running on my new Mac.
    Is there another SIMPLE and easy to learn application or method that will allow me to do the same thing in OS 10.6+?
    I have a really nice Cleopatra by Handspan I believe, I got from the store here many moons ago I want to merge it with a fully loaded V2 (with a lot of .obj based injections) to get more versatility with her.

    Is the Cleopatra morph a head morph, FBM or both?

    Have you tried to run Morph Manager on your current OS? IIRC, EnglishBob has a download for Morph Manager on his site.

    You should also be able to use Poser's standard features to load spawn and load morph targets.

  • shanteshante Posts: 206
    edited December 1969

    V2 was purely a morph expansion, with a new face morph set on by default. The base geometry was the same. Likewise M1 and M2.

    At risk of seeming argumentative I am really not BTW especially with staff here ho know better, I need to ask then why a V1 out of the box looks more faceted and not as smooth morphed as a V2 out of the box?
    I created a V1 custom figure and not pleased with the faceted views in renders, I had to re-create the same figure with all the same standard V2 morphs and add-on personal morphs which rendered far better.
    I am jut bright enough in all this to seem like a pain in the butt and can only go by what I actually see with my peepers, but, the proof was in the final render for me. Also, why did V2 require her all new wardrobe when she came out if the base mesh/obj file was the same as V1? Didn't the base Geometry file for V2 have a different name in the Geometry folder too? Why is that?

    Again Richard, not being argumentative just want to understand?

  • shanteshante Posts: 206
    edited December 1969

    icprncss said:
    shante said:
    I used to use Morph Manager when I was working on my old Mac (8600 PowerMac) when I was in the Poser 4 environment. I used it a lot merging and managing morphs for the Mil4 figures.
    I have been working on a new MacBook Pro in Poser 7 and now PoserPro 2014 and want to do the same sort of thing with old Mil2 figures as well as my new Mil4 figures and I read somewhere that Morph Manager no longer ports to the Intel Based OS 10.6 SnowLeopard running on my new Mac.
    Is there another SIMPLE and easy to learn application or method that will allow me to do the same thing in OS 10.6+?
    I have a really nice Cleopatra by Handspan I believe, I got from the store here many moons ago I want to merge it with a fully loaded V2 (with a lot of .obj based injections) to get more versatility with her.

    Is the Cleopatra morph a head morph, FBM or both?

    Have you tried to run Morph Manager on your current OS? IIRC, EnglishBob has a download for Morph Manager on his site.

    You should also be able to use Poser's standard features to load spawn and load morph targets.

    The Morph Manager for Macs is not supportive of INTEL Based Mac OS but the older PPC OS based units and the guy who wrote the app as a favor to the Mac community frustrated there was a so much better version available for Windows Poser users, is no longer in the community therefore has not updated it to run in the new OS versions.

    Actually, Cleopatra is a standalone, stripped down to basic functions .Cr2 purchased as is with added accessories conformed to it. I was hoping there would have been a separate morph pose either as a face or full body (FBM) morph but there wasn't one I could find at the time.
    As far as using Poser standard features, though I started out in P4 I never learned the "standard" features such as creating and spawning morphs within the application, relying on whatever were made available in the stores or as freebies in the community. For V1 & V2 there were tons...far more than were made available for V3 and/or V4 to my knowledge.

    For instance someone made for me a series of individual toe morphs for V2 I don't think got too many peoples' attention or use. Because we were both self professed foot fetishists and he knew how to push vertices around, he made the morphs and I have used them ever since. I Picked up all the morph packages available for V4 and love them and would feel lost without them to be sure.

    Someone else created a larger eye and rotate eye set of morphs I wish I could find for v4. It made the eyes look like this:

    http://shantetoo.deviantart.com/art/Blue-Eyed-Fae-78430848

    Which was a photo-manipulation of a portrait I did of my Nephew's wife years ago.

  • Richard HaseltineRichard Haseltine Posts: 109,378
    edited September 2014

    You had me worried there so I just checked the download and Victoria 2 is using the same OBJ as Victoria 1. Are you sure your Victoria 1 isn't a reduced resolution version? There was one - SKU::658

    On the original topic, could you run the Windows Morph Manager under WINE? I think there's a tool called Wine Bottle or Bottler for the Mac that handles a lot of the set up for that.

    Post edited by Richard Haseltine on
  • shanteshante Posts: 206
    edited December 1969

    You had me worried there so I just checked the download and Victoria 2 is using the same OBJ as Victoria 1. Are you sure your Victoria 1 isn't a reduced resolution version? There was one - SKU::658

    Never would have gotten it if there was. I was so bummed with Posette being so darn ugly when V1 & V2 came out I danced the jig at how much more realistic and beautiful she was. That is also one of the reason I tried real hard to transfer my morphs for V1 into V2 to make her a more functional and what appeared to me, more higher res'd female figure for my renders. I am going to chec my Geometry folder now because I am worried too.

    Maybe you can tell me while on this Richard, Why S1 had so darn many .OBJ file versions for her out there?
    I picked Arduino's figure for her at the time and never got to use her because the converter app UUencoder out there could not find the same original .obj file needed for the conversion to work. Arduino sent me a whole mess of supposedly "original" obj files to try and none worked. Never got to use the cool figure.

  • Richard HaseltineRichard Haseltine Posts: 109,378
    edited December 1969

    I'm not sure, there may have been updates for the original Stephanie (it rings a vague bell, but very vague).

  • shanteshante Posts: 206
    edited December 1969

    any ideas about this issue. i feel i got shrugged off. S1 afterall was daz original figure. if daz can't answer my question who can? sorry for being a pain richard and please forgive my if i come off sounding aggressive but am just frustrated.

  • Richard HaseltineRichard Haseltine Posts: 109,378
    edited December 1969

    Sorry, I don't know. You could open a support ticket, but I'm not sure how many people who know the answer would still be around.

  • shanteshante Posts: 206
    edited December 1969

    Sorry, I don't know. You could open a support ticket, but I'm not sure how many people who know the answer would still be around.

    ok. thanks richard. hope i didn't come off sounding like a d!@#. just frustrated.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    shante said:
    any ideas about this issue. i feel i got shrugged off. S1 afterall was daz original figure. if daz can't answer my question who can? sorry for being a pain richard and please forgive my if i come off sounding aggressive but am just frustrated.

    V1 and V2 use the same geometry file. When V2 was released, you could buy either the full figure an upgrade version. The upgrade version was cheaper because it did not contain the obj file.

    Stephanie 1 was created from M1's mesh. It uses M1/2's UV's which is why it had separate textures. The body was morphed to the V1/2 shape and rigged as V1/2 to allow the use of V1/2's clothing. The V1/2 morphs won't work on Steph because the verts in the mesh don't match.

    If you are using Pro2014 and the Cleopatra morph is the only morph in that cr2, you should be able to use the "add morphs to existing figure" in the fitting room. There is also a tutorial over at the official forums at RDNA on how to use the morph brush to add FBM's to two completely different figures. The tutorial adds the V3 morph to Roxie.

  • shanteshante Posts: 206
    edited December 1969

    icprncss said:
    shante said:
    any ideas about this issue. i feel i got shrugged off. S1 afterall was daz original figure. if daz can't answer my question who can? sorry for being a pain richard and please forgive my if i come off sounding aggressive but am just frustrated.

    V1 and V2 use the same geometry file. When V2 was released, you could buy either the full figure an upgrade version. The upgrade version was cheaper because it did not contain the obj file.

    Stephanie 1 was created from M1's mesh. It uses M1/2's UV's which is why it had separate textures. The body was morphed to the V1/2 shape and rigged as V1/2 to allow the use of V1/2's clothing. The V1/2 morphs won't work on Steph because the verts in the mesh don't match.

    If you are using Pro2014 and the Cleopatra morph is the only morph in that cr2, you should be able to use the "add morphs to existing figure" in the fitting room. There is also a tutorial over at the official forums at RDNA on how to use the morph brush to add FBM's to two completely different figures. The tutorial adds the V3 morph to Roxie.

    That is good detail on what i already remembered from the time she was released. Thank you!
    But as the thread stated I am stumped as to why there are so many versions of her .obj file. The file I need to use her for is Arduino's old Herma figure which worked only with one of the original Stephanie.obj geometry in system. I need to find the exact one he worked Herma (his old Hermaphrodite figure from) so I can decode the file. Apparently there are no .obj files out there from which he worked because despite his having included a slew of them when he took her off his store site and added her to his freebie site none of them included worked either. That is why I am stumped. I tried contacting him via his web site (both in Italian and English!) but got no response.
    As far as learning and actually using morph brushes and coding, unfortunately all that is waaaaay over my head...despite repeated attempts to read and apply the tutorial and instructions so many times w/o success I gave up. Since the release of Poser 4 ALL the more advanced functions are beyond my realm of understanding and use to my eternal frustration. I have spent more money and time getting aids and get-arounds ad-nauseum and all in the end without success.
    I know I can use a standard V2 or V4 figure and add the boy bits but it is just not the same for the final results I need to accomplish. SInce I have NEVER been able to use Steph1/2 as the original Herma for just this reason I keep gravitating back to that failure...like the GURRRRL that got away! Oh well! ;)

  • shanteshante Posts: 206
    edited February 2015

    Cypherfox said:
    Greetings,
    Whoa..time machine...?

    Cleopatra by Handspan was for *V1*... V2 is...archaic (was basically a injection of a lot of morph channels for V1, if I remember my ancient history right).

    What...are you trying to do, not in terms of the workflow you remember, but in terms of the outcome you're looking for...?

    -- Morgan

    Hi Morgan.
    This was an old post and somehow I missed your reply. Sorry been out of pocket for a long time and now feeling better.
    See my first post to understand what I am trying to do.
    Not sure why I got onto the subject of the Steph geometry files and Herma. I guess I am still messed u! :(

    The only Cleopatra I have was for one of the Mil2 figures but I always thought it was for V1as stated here. She was indeed a Handspan character. She has a distinctive look like all Handspans girls did then, younger and more petite and Cleopatra has all those signatures. She is a lovely figure too just not as complete and functional as V2. I should have included all her morphs back when working in my old Mac environment and still able to work with those morph switching tools. Though still snuggled nicely in my Runtime folder, w/o those extra functions i have learned to take for granted, I have very little use for her. I am going to try and track down all the freaking obj based morph targets i collected through the years and apply them to see If I can make her more complete.
    But back to Steph1/2 and Herma, the Object Action Mover I have tried to use to unlock my version of Herma requires a geometry something like these ( though these do not work): blStephanieP4.obj or blStephanie.obj. Thus my confusion about that.

    The actual obj it looks for to decode Herma is not one available from my DAZ release of Stephanie 1/2 or those provided by Arduino to my freaking frustration and no help from him has come through. He says she is old item item and can no longer offer support. Go figure. But even when she was still not "an old item" there was no help available which is why I think she may have been taken out of his store.

    I just wondered how many damn .obj files were out there for her when she was released?

    Post edited by shante on
  • shanteshante Posts: 206
    edited December 1969

    icprncss said:
    shante said:
    any ideas about this issue. i feel i got shrugged off. S1 afterall was daz original figure. if daz can't answer my question who can? sorry for being a pain richard and please forgive my if i come off sounding aggressive but am just frustrated.

    V1 and V2 use the same geometry file. When V2 was released, you could buy either the full figure an upgrade version. The upgrade version was cheaper because it did not contain the obj file.

    Stephanie 1 was created from M1's mesh. It uses M1/2's UV's which is why it had separate textures. The body was morphed to the V1/2 shape and rigged as V1/2 to allow the use of V1/2's clothing. The V1/2 morphs won't work on Steph because the verts in the mesh don't match.

    If you are using Pro2014 and the Cleopatra morph is the only morph in that cr2, you should be able to use the "add morphs to existing figure" in the fitting room. There is also a tutorial over at the official forums at RDNA on how to use the morph brush to add FBM's to two completely different figures. The tutorial adds the V3 morph to Roxie.


    Yeah that was the idea but i tried using m2 textures on Steph then the effect sucked. i even tried using M2 .obj based morph targets on S2 and that sucked too. In the end I stopped trying to work with her because she just had NO damn support in the community.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Bloodsong at 3DMenagerie has a freebie of Stephanie with Mike mapping

    http://www.3dmenagerie.com/goodies/3d/poser.htm

    It's at least halfway down the page. It allows you to use Mike maps on Steph. Not perfect but better.

    I never could get Mike morphs to work on Steph's mesh. I was never sure what the problem was.

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