How do I go about making money with Daz
TY3DArt
Posts: 164
in The Commons
I just got my new computer in, and I am super excited. It's a Dell 8950 I9, 64GB ram, GTX 3090 24gb video memory. I ordered a new mouse and keyboard and that will be coming in on Wed. So, I can't wait to get everything set up and going.
But, I really would like to start making money in 3D. Does anyone have any suggestions. What is the easiest product to start selling. Weather it's textures, or surfaces. I have tried to make simply clothing pieces but I find it difficult. But I would be also interested in doing promotional art for anyone. I just don't know what to start with. So I am looking for ideas.
Much appreciated, and thank you for taking the time to read my post.

Comments
What are your skills... can you model other stuff in 3D, can you use photoshop or image editing software... what software are you familiar with?
There is a lot to consider for one to start making suggestions for you to pursue... I don't think there really is an "easiest" product to start selling... it's very subjective and one must experiment a bit to see what they are good at to even begin to think about selling their work.
Some people experiment with freebies to gauge other's interest in their work... but that's often hard because sometimes you can make something really good and get few replies or comments, so other's input will be little and far between.
Also it's worth noting that you don't just start selling stuff at DAZ, there is a submission process that's worth looking into.
Thank you so much for this information! I am pretty much a newbie when it comes to modeling. I been working with Hexegon and Zbrush mostly. Thanks for letting me know about the process at Daz too. I will look into that
Easiest? Well the program does render images. If you have mastered that to some degree, could advertize on websites such as Fiverr for commissions.
Ultimatyely you need to learn to do something well enough and in a sufficiently distinctive manner that people are willing to pay you. If it's easy in general then it probably won'y command much, if any, money - people will do it for themselves or the market will be flooded with competition - but you masy hope to find something that gels with your existing skill set.
Thank you!
Thank you!
First of all you need to have the money to get started depending on what you want to do. There are free programs out there to try. If you need a modeler that is free and decent you can try Blender. It has a pretty big learning curve other have said but does a good job. Once you get really familiar with the process and difficulties of properly modeling something because there are certain processes and techniques that have to be applied to properly do the models so that they will with in other apps. Sadly you can't just model something simple and have it work in other apps. You have to get familiar with all the apps to know what is required of the other apps you want to use. There are specific things you need to do to models to get them to work in Daz Studio without them causing major issues. If you want to start with modeling then watch a lot of tutorials. Youtube is polluted with them for most programs. Youtube will become you very good friend. Follow along with the tutorials and try to make what they are making. The easiest way to learn a program and what each tool and process means, why you are doing it and why you have too do it that way. Have you ever heard of KISS? If not it means "Keep it simple stupid." Don't try to do something over complicated to start with. Start with something like a table, a bench, a nightstand, a vase and so on. Those are perfect for beginners and they use several different tools to accomplish it. If you take to a lot of people they will tell you it can take years to know the ins and outs of a particular program. The worse thing you can do to yourself is rush and get too frustrated and end up giving up. It takes time and a lot of it. Screwing up is a good thing because it teaches you what you shouldn't do and makes you learn the proper processes and techniques. I've been doing this for almost 18 years and have done over 200 models for the store here. I still don't know the ins and outs of all my apps. I still look up tutorials here and there. You will always be learning with every model you do. All of that is just the first step in getting started. It took me about a year of modeling to get good enough to start all the other processes required to even think about even doing a freebie. After the modeling you have anywhere from 3-6 more processes in other programs that need to be done. Some of the programs are free as I mentioned at the beginning but some aren't and this professions programs can be very expensive and the upkeep/updates can also cost a pretty penny. Most years we can pay anywhere from $5,000-10,000 to keep everything updated including computers. Our most expensive year cost us $12,000 in upkeep. The most involved you get into this the more it cost but, you don't have to do it all at once. A little bit at a time. You need at least 3-4 apps to do this type of stuff unless you can find some one stop shop programs which there are some. Blender being one of them. The modeling is pretty much the easiest process to do and start with. Definitely take your time to learn before you even think about selling. Do products for yourself and post images of them to have many eyes look at it and give you advice on what can be done to improve it. That's my advice to start. Think about what your really interests in and start from there, but KISS.
We have a great blog post here: https://blog.daz3d.com/how-to-make-with-daz3d/ That may give you some great ideas.
Good luck with your endeavors!