Quickly locating OBJ files of Studio content?

SnowSultanSnowSultan Posts: 3,773
edited December 1969 in The Commons

Does anyone happen to know if there is an easy way to locate the OBJ files for native Studio or Poser content? For example, if I load an outfit into a Studio scene and then would like to quickly find the OBJ for it in order to load that into another program like UV Mapper or such. Is a reference link ever displayed anywhere that could be tracked back to the OBJ's folder?

It's impossible to find them by trying to search the data or Geometries directories, they're just too large and the objects are almost always oddly named.

Thanks in advance.

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Does anyone happen to know if there is an easy way to locate the OBJ files for native Studio or Poser content? For example, if I load an outfit into a Studio scene and then would like to quickly find the OBJ for it in order to load that into another program like UV Mapper or such. Is a reference link ever displayed anywhere that could be tracked back to the OBJ's folder?

    It's impossible to find them by trying to search the data or Geometries directories, they're just too large and the objects are almost always oddly named.

    Thanks in advance.

    The fastest way is to have D/S export the .obj file ;-)

    The slower way is to right-click somewhere in the Content library and Browse to the folder. Open the .cr2 file in Notepad or somesuch and the .obj info is usually near the top. Poser props may or not be calling for their geometry, if not, have to ask D/S to export out the .obj file.
    D/S files do not have .obj files so those have to be exported out too.

  • HavosHavos Posts: 5,576
    edited February 2015

    For poser format assets, locate them in the content library, select the item of interest, right click and then choose "Browse to file location". Open the relevant cr2, pp2 or whatever with the text viewer of your choose, and in here you should see the obj file name, and its location within the Geometries folder. The relevant line in the text normally starts with: objFileGeom (for props) or figureResFile (for figures).
    In some cases there is no obj file, because the geometry is encoded directly inside the poser definition file.

    For DAZ studio files, then do the same as poser to locate the asset, or alternatively find it in smart content, right click and pick "Show in content library", and once here you can go locate the folder. If the file is DAZ format, you can not open it, as it is a non-text format. Maybe that contains the geometry data, I do not know. For duf format files you can open this, and then locate the "geometries" section. Here you can see the location of the file containing the geometry data (a dsf file). It is not obj format, but DAZ's own format, but it is human readable and looks similar to an obj file.

    Post edited by Havos on
  • SnowSultanSnowSultan Posts: 3,773
    edited December 1969

    Thanks very much...so it does seem that if it's a Studio file (which most of mine are), it's faster to export it as an OBJ after all. Nothing's ever easy. ;)

  • HavosHavos Posts: 5,576
    edited December 1969

    Not necessarily ...

    If for some reason you wanted to convert a batch of stuff to obj format, you could locate the relevant dsf files, and then use this utility:

    http://www.daz3d.com/dsf-toolbox

    With this you can convert a batch of dsf files to obj

  • fixmypcmikefixmypcmike Posts: 19,685
    edited December 1969

    If you have a saved .duf scene that included Poser-format content, there will be a reference to the original source files like the .obj.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Native DAZ DSON format items do not have an .obj file so your only option is to export from Studio as a Wavefront object. If your intention is to get UV info be sure you have the correct UV set (if item has multiple) applied before exporting.

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