Painting on a model question?

Phantom StudiosPhantom Studios Posts: 203
edited December 1969 in The Commons

Hello,

I'm still learning a lot of things about DAZ. One thing I would like to know if I wanted to paint color on my model or figure that DAZ does not have a painting feature? I use various 3D software such as ZBrush, Modo and 3DS Max 13. I don't like the painting feature in ZBrush. I just use it to adjust clothing and create accessories. I am still new with the other programs. I looked up Carrara and might try that for my painting needs? Does anyone suggest a particular program for painting color on my models?

Thanks!

Comments

  • larsmidnattlarsmidnatt Posts: 4,511
    edited February 2015

    No you can't paint in daz. I can't suggest a particular package that is good for daz models(but I am sure someone else will chime in).

    I use substance painter but Daz models aren't optimized for that type of program(too many material zones). So I don't recommend it for that purpose.

    Post edited by larsmidnatt on
  • frank0314frank0314 Posts: 14,758
    edited December 1969

    For painting your textures on a model you'll need something like. C4D Bodypaint, Mudbox, or a couple other but atm I can't think of them. I use C4D and Mudbox depending on the project

  • StratDragonStratDragon Posts: 3,278
    edited December 1969
  • cwichuracwichura Posts: 1,042
    edited December 1969

    I believe 3D-Coat is another popular one.

    I don't have any of these tools, so can't say how well any of them work. It's something I'm curious about as well, though. I don't really want to delve into full modelling, but having a good 3D texture painting tool would be handy from time to time.

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Just to chime in, sounds like you already knew it but wanted to confirm yes you can paint on your models with Carrara with it's 3d paint function. Pretty cool stuff actually. I never knew what 3dpaint was for years, even though I knew Carrara could do it, but then a recent tutorial from PhilW opened my eyes to the multitude of possibilities.

  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    For my professional work, sold here at DAZ, I use a combination of Zbrush (for sculpted displacement and/or normal maps) and 3D Coat (for diffuse, and for fixing the seams Zbrush sometimes spits out on its displacement maps).

    My opinion (and that's all it is, mind) is that 3D Coat's interface is much easier than Zbrush's, and certainly than Blender's (I've used it for painting as well, but only when I had software issues with the other two).

    Some of my colleagues that do more human skin (I really only do creatures) use BlackSmith3D, which was once RealityPaint. Its interface can take a bit of getting used to, but it can support a lot of detail close-up on a diffuse and/or bump map.

    Mari is the absolute tops for this, and I plan to add it to my workflow eventually as money permits, but it is quite expensive. Mudbox is more in the price range 3D Coat is in, and can also do PTEX if you want to try that (few programs can).

  • Richard HaseltineRichard Haseltine Posts: 108,929
    edited December 1969

    3D Coat will do Ptex too.

  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    3D Coat will do Ptex too.

    YAY.

    Can't believe I didn't know that. Richard to the rescue again!

  • NovicaNovica Posts: 23,925
    edited December 1969

    Mari is the absolute tops for this, and I plan to add it to my workflow eventually as money permits, but it is quite expensive. Mudbox is more in the price range 3D Coat is in, and can also do PTEX if you want to try that (few programs can).

    I had looked up Mari a few months ago- it was used by Digital Domain for Thor to create Jotunheim, home of the Frost Giants. (LOL, had to look that up again- had no idea how to spell that sucker)

  • NovicaNovica Posts: 23,925
    edited December 1969

    Whats PTEX?

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited February 2015

    Novica said:
    Whats PTEX?

    PTEX is a 3D texturing method developed by Disney. Each face of a model has its own texture, so that UV mapping of the model is not required, and face textures within a model can be of different resolutions. Because of this, stretching, which is a major disadvantage with UV texturing, especially on rigged and morphing figures, is eliminated.

    There are disadvantages, such as the fact that the maps as a whole cannot be edited in an image editor and you can only create maps with a 3D painting application. So you pretty much can't do anything with them unless you have the proper tools. Also each model has its own map which is tied to its geometry and that map can't be shared with similar models that have different geometry (e.g. a decimated version).

    There is quite a good overview here, which isn't too technical.

    Post edited by Hiro Protagonist on
  • 3dTox3dTox Posts: 82
    edited December 1969

    There is also a program called Blacksmith 3d. I've only used the demo to try it out, but it seemed to be ok. It could technically be done within DAZ studio, I'm not sure why nobody has made a product to allow painting.
    I have on occasion used garibaldi express to paint a crude guide to help me line up tattoos across seams. This method however isn't very detailed and there is some issues with seams and not painting all the way to the edge but does work as a crude guide to use later in photoshop. If someone could take that concept, fix the seam issues, add some different brushes, and allow to save larger more detailed files, then you could paint within daz.

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