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Actually I have noticed in the past, so I cannot confirm for the latest version of Iray, that a CPU render is a bit noisier than a GPU render at the same convergence, and that is without any denoising being used. It seems like I noticed something else being a little different as well.
But these are small differences that you would need to be looking close to notice. Without close examination the images will look pretty much the same.
Not a product (as it's a freebie) and it doesn't hide/delete anything (instead it uses a feature of DAZ to just ignore stuff) but Iray Interior Camera does about that.
Description: It contains iray section planes on the back and on the camera that are matched with the standard view of a normal camera. The section planes will cut trough everything in iray mode that is not in view of the camera which means it will take less time and let outside light in.
Personal Experience: Takes a bit to get used to it and it's abilities, but it works nicely for interior and exterior renders if one knows how it works and how to adjust those section planes. One could easily set something up like that oneself, but using this freebie makes it just easier by loading a camera with the section planes already attached in useful positions/angles.
And it's free...
Just got the product myself and the problem aren't the buildings, but the stuff put into the shop's windows it seems.
I just tried the following:
I also fiddled around with the textures for the houses themselves a bit with Scene Optimizer and got that House 1 down to 50 mb memory used without having it looking totally crap (aka good enough as a background).
So for those $ 3.27 the product is a steal...