Prop's position changes when I renders
TheCediz
Posts: 172
Hi,
I've made a simple nose to ear chain out of the geometrie of a product I had (the armchain thing in the images below; for personnal use only). Part of the thingy was modified in Hexagon and sent back to Daz.
First image here is a screencap of the viewport on Iray preview. The second one is a spot render (a normal render has the same effect). Anyone can tell why the position of the chain changes?
TY
Post edited by TheCediz on

Comments
How is the chain attached?
There is some weirdness with Rigid Follower Nodes and subD.
If with a rigid follower node, is the node then on a face bone or on the character?
So as of now the ear-nose chain is composed of 3 separated objects: 2 rings (simple torus) and the chain part. I am actually using a node from another nose piercing product; deleted the piercing and parented all 3 objects to the node. The node is probably a rigid follow node yes.