Licorne or Medusa?
Mediahead
Posts: 120
I can't decide between Faveral's Licorne or Medusa ship? Both look pretty comparable. Does one have more detailed textures than the other? More articulated morphs?
Thoughts?

Comments
Medusa is the "pirate corvette" and includes in 1 package what the Lincorne and its accessories pack have by my reading.
Thanks Jazzy Bear.
That's the same conclusion I arrived at. About the only difference I can see is that The Medusa includes an ocean plane.
If anyone has either of these, I'd love to hear more observations.
Licorne and Medusa are very close.
I first modelled the Licorne, and once it was done I realized how taxing it was on ressources. It's a very detailed model and the textures are fairly big.
So I reworked the model, simplifying some parts of the geometry itself, and remapped it so it could take smaller tiling textures, it became the Medusa.
It's a matter of personal choice which you prefer.
One is more detailed,but heavier on resources, which can be a problem if you start adding a crew (I highly recommend the crew poses by Don Albert). The other is lighter on resources and Rawart made a ghost ship texture for it as well.
Thanks Faveral!
One last question. Is the ocean plane and the same sail morphs as the Medusa (Wind - inflates and deflates the sails and Flutter) also
included in the Licorne?
OK, I went with Medusa. Couldn't be happier. Thanks Faveral!
Actually, I have been on the fence about the same subject; could you tell me how the textures are holding up and if there are enough material zones to use shaders? Does the ship work in close-up renders?
For close-ups you may want to modify the textures to your liking, but lighting and adding displacement does make a difference.
I have the Licorne and I love it.
Thanks, I actually couldn't resist and bought the Medusa (ahoy mateys, and all that). It looks incredible in wide shots with Ocean Wide, and I am still surprised by how well almost anything by Faveral handles subdivision. The textures, if anyone has doubts, could do with some tweaking for close-ups, but nothing too drastic. Now, to find a suitable interior for the captain's quarters.