Millennium Teeth

MJ007MJ007 Posts: 1,716
edited May 2022 in The Commons

Can someone explain how Millennium Teeth (https://www.daz3d.com/millennium-teeth) work?
Can they applied to other figures other than listed on the product page?  Will they pose WITH the head morphs or do you have to pose them separately? I really want them for HiroToon3 & 4 along with AikoToon3 & 4 if possible as i could really use the teeth morphs they have and wont have to resort requesting a custom solution for their native teeth.

Please advise.

-MJ

Post edited by MJ007 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,263

    They could be added and manually adjusted to any figure, but then they would not pick up morphs. They are pretty ancient, I'm not sure they would be better than the default teeth in more recent figures.

  • RL_MediaRL_Media Posts: 339

    They could be used as dentures in scenes!

  • RedfernRedfern Posts: 1,647
    edited May 2022

    Just this morning I used them with the Toonimal gecko to created a set of comically threatening "choppers".

    Knowing you still use Poser, in some cases, you can actually "conform" to to the desired figure which will anchor the teeth to the head.  You will need to scale the teeth and adjust the XYZ positioning by selecting the 'head" body part.  If you adjust the mouth of the parent figure, say, using the "mouth yell" dial, the bottom set will NOT automatically "open" into position.  You will need to select the "bottom teeth" body part and ajust the "open" dial to the appropriate number of degress.  If you are doing "still" renders, this should not be a problem.  If, however, you are animating, woof, you'll have to set a lot of keyframes manually.

    T-Gecko-w-Teeth-J-1.jpg
    800 x 800 - 69K
    Post edited by Redfern on
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