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Not arguing that! A lot of what people think of as 'medieval' isn't, though.
Reinassance has different starting date in different parts of Europe.
Around 1400's it can be called "Reinassance" in Italy, but Medieval in England or Germany.
But most people would call this Medieval instead of Reinassance:
I'd wish for more Crusades-era armors because I like look of bucket helmets paired with colorful tabards.
^This is what constituted "knight" armor for the bigger part of the High Medieval period.
Gotcha. Hmm, yeah, that doesn't sound like it'll work for me. Thank you for taking the time to let us know these issues.
I read it as one release per week, so I'd guess we will see the next on Friday.
Oops, was it just released Friday? Guess I jumped the gun a little.
I had some issues just looking at the promos, but it was the cheapest and most usable item that day to qualify for the 15% off gift card. I figure on doing a bit of modification to the chest piece, add a vertical cylinder just behind the left shoulder, and play with the textures a bit. He'll make a very nice coal stove for a drafty entry way.
we did research, authenticity was a must.
woooh did we search, and what we find? a lot of dust.
Just a heads up to anyone considering this, the helm does not play nicely with headshapes. A few heads fit fine, but the majority of characters spill out of the helm. Also, there are no real morph to help adjust the fit. It auto scales and is often off-center (though this might be the fault of the characters as assymetry is generally a good character design principle). Anyway, if you are considering this outfit, then you will need to find work arounds or just use the default character (or one of the few the fit.) I've attached an image with some examples so you can see what I mean. (And is it just me, or does Dinky look like a caricature of Sting? lol)
Surprized that passed QC. Glad I didn't buy it, saves a ticket for refund.
I did not have that result fitting it to Michael 8. Didn't try a bunch of other characters at this point.
As noted, the materials are poor, and the surfaces are just flat out lazy.
Fortunately the modelling isn't horrible, and the things that should be separate surfaces - like the straps, the hinges, and the buckles - are easily selected by clicking one poly and growing the selection in the geometry editor, so it's the work of a few minutes to create new surfaces if you're comfortable with the process*.
*Note to the above: I have only gone through the process with the 'bodysuit', I can't swear all pieces are similarly cooperative. I don't have a project to use it on right now, and it's not an asset that's particularly inspiring me, due to its myriad limitations.
That shouldn't, of course, be required. I do not think I would buy this at its intro sale price (if I didn't already have it), but it would be worth picking up as plat for the day, I think. Or to get a discount gift card (as I did, so still no regrets -- but I'm not likely to buy the others in the series unless they have similar excellent deals.)
Here's a fast render (I have not applied shaders to any surfaces) in a not particularly extreme sword fighting pose from a purchased pack, unmodified. Shape applied is Michael 8. A bit of pokethrough in the armpit, a bit of "What the hell" on the feet, though that might be resolved by adjusting the pose. Some serious material distortion/stretching in places. But probably, overall, usable.
...depending on the personal definition of "usable".
It looks like the second armour has the same issues. The textures look like rough paint, and the pauldron clips the gorget and breastplate in the image where she's dancing, so I'd guess this is a single 'body suit' too.
I'm out.
I guess the second set makes it abundantly clear that this series has, again, nothing to do with anything historic, despite being called 'medieval' ... sigh. Why not be done with it and just call it Fantasy? I wouldn't bother looking then.
I know that mechanically, the way that auto-following morphs works makes 'painted on everything' more feasible. I have spent a lot of time correcting auto-follow morphs on gear that looked decent until it got fit to a character with a more extreme morph. But why start that way? Why would someone wear a metal bra? As a breast-haver, I can assure you that looks really uncomfortable, plus, the breasts sticking out of the armor basically act as a guide for a blade towards what will both be a weak spot in the armor, given that construction (unless, I guess, the metal's just been hammered out thinner for the boob-plate, in which case the entire torso is a weak spot) and is a spot I really don't want to get a sword in me.
Anyhow, that all said, I'd still USE that for someone's character portrait, because fantasy RPGs are, definitionally, not particularly good at hewing to realism, but it's not my preference, and given the quality issues on the first one...
Wishlist and wait.
I appreciate your thoughts on both the sets so far, especially 01. I agree that the modelling work actually looks pretty decent, its a shame the materials aren't up to par. I like everything about 02 except for the breast plate.. I wonder if theres a way to kitbash something on to hide it but still have the cool fantasy-scales pattern.
Hooray for boob plate!
Not.
LOL, that is what made me buy it. I am not into historically correct though.
I don't mind that it's not historically accurate or practical.
I think the new armour looks mostly pretty cool.
I don't love the chainmail, especially the one protecting her loins... but I could live with that.
The boob plate, though... I think it looks really silly.
Off the top of my head, Chevaleresse and The Legend have both done a better job in the chest area.
I have heard it claimed that boob plate is perfectly designed to guide a blow in toward the exact place where it will break the wearer's sternum (without the need to even penetrate the armor).
Maybe there's a reason that all those fantasy chicks wear chainmail bikinis: at least it allows you some mobility, and doesn't increase the lethality of your enemy's attacks.
It's heavy armour, you don't turn around like that.
You kinda do. Tassets are hanging off the cuirass and legplates aren't connected to them so legplates turn with the hips and the cuirass+tassets follows the torso.
It wouldn't be a bad armor model if it had more rigidity groups and better texturing.
The new female armor is more disappointing.
Looks like SY unisex plate armor remains unchallenged.
So... I couldn't refind a video on this.. and I'm at work, so looking for boobs is kinda frowned on. :-)
First issue with Boob armor is that it restricts your movement. Bring a sword down from overhead, and see if that metal boob gets in the way... hint: it does. This makes it hard to swing and otherwise hit an enemy. Almost any swing of any weapon will be impeded by boob armor.
Second issue is that the area in between is an excellent place to catch a weapon. If you were on horse, they could use a spear to simply shove you off. The last thing you ever want in battle is to have someone else control your movement. That's how you lose.
The solution is to tape down (sports bra?) and and use male armor. The most outlandish appearing would be pigeon breasted armor which can deflect blows, and not impede the swinging of weapons.
http://myarmoury.com/talk/viewtopic.25837.html
Wasp waisted armor looks really uncomfortable, however it carries the weight of the armor on your hips much like modern backpacks do. If you're going to be in battle all day, you might want to conserve your energy.
Male cod pieces were real, because.. you know... men.. But impressive ones were for generally ceremonial amour where leaders want to make an impression.. cause... you know... men.
Someone else here mentioned that the armor is morphing, and that's also bad.. It needs to be solid, and manually posed. Its a pain, but that's how armor actually works.
I do not wish to discuss chainmail bikinis. (I don't even want to think about that when you hit 40.. UNSEE UNSEE UNSEE)
Yes. The one of the problems with boobplate is that it redirects the blows to your sternum.
Which is only a mild inconvenience if someone swings a sword at you because swords do not produce a lot of inertia and one can't cut through a metal plate, except...
Except if they see you in armor and they're in it for a battle it's going to be something like this:
Or this:
Plate armor was better against percussive weapons because it was glancing the blows off of the wearer. A boobplate would cause the opposite.
Medieval armor was layered. You didn't just wear plate.
You also wore, plate, over chainmail over cloth. So the plate could absorb the bulk of an impact. Chainmail would redistribute that impact and hold back punctures. Cloth would further spread out any more kinetic energy.
https://en.wikipedia.org/wiki/Gambeson
Arrows pretty much needed a lucky shot to get through.
https://www.quora.com/How-effective-was-medieval-armor-versus-medieval-archers
In practice, a knight that was in battle for any length of time would have been badly bruised and or had broken bones. Assuming he didn't get anything through a gap in his armor.
But the layered protection starts with the plate. You wouldn't like anything hitting you there with a breastplate making it guaranteed they will get traction and the full force might leave you breathless or staggered even for a moment. Or worse, the arrow shattering on impact right in place conveniently below your chin.
Edit:
Broken or fractured ribs are painful, but not crippling. Broken collar bone may cost life. An awful lot of useful bones and tendons starts at the sternum, especially for arm movement.
Edit: I don't mind cheesekake/beefcake outfits in the slightest. Neither the Bonebreaker or the Kadis sets are supposed to be realistic armors and they're fine. It's far less useful when conflicting traits are modeled into the same armor, though. Then it becomes like a Guinea pig. It's neither a pig nor it comes from Guinea.
But guinea pigs make cute weeee! weeee! weeee! sounds, so can be forgiven. Boob plate...especially vacuum-sealed boob plate...not so much.
I've noticed that in the 3D world, at least when it comes to Daz, a lot of folks seem to forget that boobs are not hard. They are soft and moveable. Even the big ones. Boobs would either squish down or could be strapped down to fit within male plate. Binders as a practical application exist today for those who posess breasts but don't want to show them, so I'm not sure why more costume armor (movies, cosplay, even digital) to take into account that boobs be squishy. Oh right, because tiddies. *sigh*
I grew up with guinea pigs. They're quite endearing, but I can tell you that there is a point at which the constant "Wheep! Wheep! Wheep!" ceases to be cute, and makes you start thinking that the Peruvians have the right idea.
I think you're right that it's unwise to look for rationality where breasts are concerned, at least if male designers are involved.
On the subject of, well, squishing, I once read an interview with the actress Keira Knightley. She played a warrior maiden in a movie called "King Arthur", and had to run around wearing nothing much except bodypaint and historically-authentic leather bondage gear. She said that after a month of swinging a sword and doing other warlike things, she went down an entire cup size. The studio artists had to digitally restore her vanished, er, assets for the movie poster.
If her experience was representative, then it's possible that any ladies who did spend a lot of time wearing heavy armor and training for hand-to-hand combat on a medieval diet would have less to compress than they might have otherwise. (Hmm, I should ask my friend who plays football and is in the SCA if she's noticed her own training regimen having any effect on her bust. This will be an interesting conversation).
I also remember reading that female soldiers in modern armies typically wear body armor that was designed for men and that Squishing Happens. And that it's very uncomfortable, particularly when they have to wear the armor for extended periods, but it's less uncomfortable than having a 7.62mm round go through-and-through, so they put up with it.
Unlike modern body armor, medieval plate was not mass-produced but was hand-made for a specific wearer. That would suggest that if there had been lady knights, the armorer could probably have worked out some kind of compromise that would make some allowances for the contours of their chests. But as everyone here agrees, they most likely wouldn't have diminished the effectiveness of the armor by sculpting a giant pair of steel boobs on the front.
On the other hand, Greek hoplite cuirasses not infrequently featured anatomically-correct nipples, so who knows?
Here are some interesting videos on female armour and boob plate:
The last one was made by a female.
As a bonus, some on bikini armour:
Greek armor nipples probably will never show in Daz official store. Especially not on any "Amazon" armor.