4.7 - how do I's

HeraHera Posts: 1,960
edited December 1969 in The Commons

Hello!

I wonder two small things about the interface in DAZ 4.7.

1. How do I stop this from happen (the figures getting trunced) The truncation is really awqward and makes it harder to keep track on the objects in a scene.

2. How do I remove the X:ed off button and move the arrowed tab down to the console below? Now I have this whole empty bar on top which just do nothing but shrinking workable space.

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I don't know what you mean by figures being truncated? Do you mean in the Parameters pane, I am not seeing that in your image?

    2. How do I remove the X:ed off button and move the arrowed tab down to the console below? Now I have this whole empty bar on top which just do nothing but shrinking workable space.


    The viewport is now a Pane like all the others, so there is nothing that can be done that I know of.
  • HeraHera Posts: 1,960
    edited December 1969

    I don't know what you mean by figures being truncated? Do you mean in the Parameters pane, I am not seeing that in your image?
    .

    Take a look at the number -171 in the blue blotch. It's really -1710 - but the last zero has been trunced off, and instead been replaced by dots. Happens to me all the time and is very frustrating, and I wonder what do do about it.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    The display is reduced to minus and 4 places in mine, it must be all that can be displayed, but the real number entered is the one used.

    If you hover your mouse over the entered figure, it will display the correct value as a tool tip. I don't see any other way of doing it I'm afraid.

  • Cris PalominoCris Palomino Posts: 12,615
    edited December 1969

    The ellipses indicate there is more info that is not being displayed, so you would need to enlarge the window or hover as Jimmy indicated.

  • LeatherGryphonLeatherGryphon Posts: 12,166
    edited December 2014

    OK, here's one.

    How do I get my render background color back? Somewhere I saw a tip on how to make my render background transparent (grey/white checkerboard) in the new 4.7 Studio. Cool! But now I'm bored with it and want my comfy dark grey color back and I can't find how to do it? (*sigh*)

    Post edited by LeatherGryphon on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You need Window > Panes (Tabs) > Environment to change it.

  • Richard HaseltineRichard Haseltine Posts: 108,773
    edited December 1969

    And note that, in order to have haloless compositing, useful alpha channels are available only with no (rendering) backdrop.

  • LeatherGryphonLeatherGryphon Posts: 12,166
    edited December 1969

    You need Window > Panes (Tabs) > Environment to change it.

    Thank you!

  • LeatherGryphonLeatherGryphon Posts: 12,166
    edited December 2014

    And note that, in order to have haloless compositing, useful alpha channels are available only with no (rendering) backdrop.

    Oh. :-| Hmmm, is that different than the way it used to work? I've used Photoshop to compose alpha channels from Studio3 images with gray backgrounds rendered and never noticed haloing when I insert other image layers under the extracted figures. It always seemed to be a nice clean object from Studio even when layered onto different color backgrounds or images in Photoshop.

    Post edited by LeatherGryphon on
  • Richard HaseltineRichard Haseltine Posts: 108,773
    edited December 1969

    Yes, it is different - previously DS "pre-multiplied" the render, so the anti-aliased pixels around the edge were a mix of the actual colour and the background colour according to their opacity. How noticeable it was depended on the background colour and on what it was being layered over 9and on the resolution of the image). Now the edge pixels are wholly the colour of the mesh that clips into them, with blending handled solely by the opacity, but that does mean that if you view the flattened render (as when you open a tiff in Photoshop) you get a nasty band of colour around the render, as if not anti-aliasing had been applied. If you want a visible background then that can't be done, it would look horrible, so the alpha channel is then simply white. A lot of us really, really wanted the no-halo version but it would be nice to have the option to go back to the old way for those whose workflows need it - if you are such, make a feature request by submitting a support ticket.

  • HeraHera Posts: 1,960
    edited December 2014

    The ellipses indicate there is more info that is not being displayed, so you would need to enlarge the window or hover as Jimmy indicated

    Herakleia said:
    I don't know what you mean by figures being truncated? Do you mean in the Parameters pane, I am not seeing that in your image?
    .

    Take a look at the number -171 in the blue blotch. It's really -1710 - but the last zero has been trunced off, and instead been replaced by dots. Happens to me all the time and is very frustrating, and I wonder what do do about it.

    ].

    It doesn't help! The numbers are still truncated. The only way to percieve them is to click in them - very annoying, since I often use them to determine where in the picture to put and move objects, especially on large scale views. Now it takes me forever and ever to set up a view just because of the truncated numbers. Everything become so much cumbersombe because the natural, quick head-calculation overview is gone. Instead I find myself sitting down with pen and paper and writing down all the positions and then erazing or crossing over every time I move a single object just the tiniest bit.

    What I want to do is switch off . the truncation! Permanently!

    Post edited by Hera on
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