Come on guys

13

Comments

  • ErdehelErdehel Posts: 386
    edited November 2014

    Erdehel said:
    Erdehel said:
    I hate to be indelicate but one thing I do not like that I've noted in some men's outfits is unmorphable groin bulges. If a pant or men's clothing has a built in bulge I can't change them and everyone looks... Similar.

    I have several outfits that have this problem and it just looks bizarre to have a built in bulge that can't be changed.

    I am totally not opposed to the morph being there. Just want the options to tone it down or adjust it... Er thanks......

    This surprises me because for the vast majority of male outfits I have to build the groin bulge. I mostly use D-Formers to do it since I don't like the built-in bulges for Genesis or G2males restricted to the torso or Pubes geometry. You could use D-Formers as well to morph the few pants that come with bulges and build a morph from the D-Former if you want to reuse it.

    Thanks for the suggestion. I don't really know how to use that though. =-/

    I make no promises but I'll try to write a mini-tutorial for you. It is really so easy I don't even bother to make a morph out of the D-Former.

    I have it ready in pdf format but I don't know how I can share it. zip or pdf attachments are not allowed. This link may work: http://1drv.ms/1y897hA

    Post edited by Erdehel on
  • Serene NightSerene Night Posts: 17,704
    edited November 2014

    @Erdehel
    Wow! This is totally awesome! Thanks! I'm going to try this out later today on some outfits I own. =-)

    Post edited by Serene Night on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Silly question. "Magnets", is that another word for the Daz Studio D-form, or the 'Poser' equivalent?

    Side note on that PDF, you can edit the "Spline" if the variation (strongest to weakest), is not quite correct for your work.

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  • ErdehelErdehel Posts: 386
    edited November 2014

    Silly question. "Magnets", is that another word for the Daz Studio D-form, or the 'Poser' equivalent?

    Side note on that PDF, you can edit the "Spline" if the variation (strongest to weakest), is not quite correct for your work.

    So far I remember magnets is the 'Poser' word for deforming geometry. I don't know if they can be compared to D-Formers but when I was a Poser user they could do exactly what I showed in that Mini-tut.

    Spline editing is on the DForm tab and I didn't want to go so far :)

    Post edited by Erdehel on
  • FistyFisty Posts: 3,416
    edited December 1969

    They do pretty much exactly the same thing.. DS shows you what area's being moved better and has the spline editing ability..

  • ArtiniArtini Posts: 10,309
    edited November 2014

    I think there are some very good items for the males in Daz Store, like Mec4D items.
    Below is a Daz Studio render of http://www.daz3d.com/mec4d-dragon-rider-for-genesis-2-male-s

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    Post edited by Artini on
  • NovicaNovica Posts: 23,924
    edited December 1969

    Given the "Go Fisty!" comment I think Novica was holding that up as an example of a non-painted on set, though I wasn't quite sure how to read it.

    That, plus a general "Really love your stuff and can't wait for more!" overall comment as I have a lot of Fisty :)

  • Serene NightSerene Night Posts: 17,704
    edited December 1969

    Thanks Erdehel. I tested out the tutorial and it worked great. I was certainly able to add a nice morph to Mec4d's Wrestling suit. =-)

  • ValandarValandar Posts: 1,417
    edited December 1969

    I released two sets for the males, and not painted on, back in September. The results?

    Disappointing. Honestly? I wish I had made something more profitable. It just wasn't worth it.

    HOWEVER... I'm giving it one more try for a brokered outfit for the males. If it's a nogo? I'm giving up.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Thanks for the clarification with the D-form vs Magnet bit. I was unsure if there was another method in Daz to alter surface shapes or not. :coolsmile:

    As for being rather new to CG, and trying to focus on a few things at a time to start out.

    Valandar said:
    (SNIP)HOWEVER... I'm giving it one more try for a brokered outfit for the males. If it's a nogo? I'm giving up.
    I find comments like that, unfair at best. I don't speak for others, however. If the funds were here, I would have had the 6-gen guys and all of the outfits mentioned thus far in the store. I just don't have it at the moment, and I'm already over my head in stuff I need to learn.

    I have already had Items in my "I am going to buy that list" get yanked from the store out from under me. So I guess it goes both ways, and regrets are all around. You curse that your stuff is not selling, and I cuss that I cant buy the entire store at once before more stuff is yanked out from under me. Each of us is tortured in the end. :down:

    I purchased that Dynamic circle skirt months ago, and I just got around to figuring out how Dynamic stuff works in Daz Studio (the basics anyway). That is a discussion for another thread, and an example of my grabbing products in a blind panic of sorts, lol.

  • Serene NightSerene Night Posts: 17,704
    edited December 1969

    I'm sorry your sales don't meet your expectations.

    I like your tech soldier and starship crew uniforms. I use those a lot, quite useful. I also like your sci-fi weapons pack.

    I don't really use fantasy clothing for either gender, so I haven't been buying your newer releases..

  • Velvet GoblinVelvet Goblin Posts: 532
    edited December 1969

    I generally don't buy stuff for females unless it's under $4, or will look good fitted to men. I have enough clothing for females to last through more renders than I have life left to render them. There are a few vendors I'll make exceptions for. But I don't buy just because unless it's discounted a lot.

    For male stuff, the reverse is true.

    But I guess, after ten years, I've done enough cheesy Vicki renders that I find the idea of them rather boring. I prefer to have a good gender mix these days, and frequently do multi-character scenes.

  • NovicaNovica Posts: 23,924
    edited December 1969

    Valandar said:
    I released two sets for the males, and not painted on, back in September. The results?

    Disappointing. Honestly? I wish I had made something more profitable. It just wasn't worth it.

    HOWEVER... I'm giving it one more try for a brokered outfit for the males. If it's a nogo? I'm giving up.

    Out of your 228 items, when I hide what I own, only 99 are showing. :) So maybe you can throw some of us a bone occasionally who do support you. And sorry your sales didn't meet expectations.

    On that note however, timing is everything. When were your items released? At the end of sale or near the end of a payday? Was the pricing right or a DAZ glitch? There's a lot of things that go into sales. Was someone else in the rotating banner? Anyway, wish you'd make time for some male items here and there. As long as it's not skimpwear, barbarian clothing, or more hoodies then I'll look and buy.

  • Serene NightSerene Night Posts: 17,704
    edited December 1969

    I've noticed that men's clothing seems to be higher priced than a lot of female content being released, despite being simple in presentation and less detailed than the female options often released the same day.

    The prices of men's 3d clothing also forces me to be choosier and more particular about the outfits I purchase.

  • ZamuelNowZamuelNow Posts: 753
    edited December 1969

    Valandar said:
    I released two sets for the males, and not painted on, back in September. The results?

    Disappointing. Honestly? I wish I had made something more profitable. It just wasn't worth it.

    HOWEVER... I'm giving it one more try for a brokered outfit for the males. If it's a nogo? I'm giving up.

    *glances at items* Would you mind if I offered my thoughts on them?

  • ValandarValandar Posts: 1,417
    edited December 1969

    ZamuelNow said:
    Valandar said:
    I released two sets for the males, and not painted on, back in September. The results?

    Disappointing. Honestly? I wish I had made something more profitable. It just wasn't worth it.

    HOWEVER... I'm giving it one more try for a brokered outfit for the males. If it's a nogo? I'm giving up.

    *glances at items* Would you mind if I offered my thoughts on them?

    Go ahead.

  • ErdehelErdehel Posts: 386
    edited November 2014

    Valandar said:

    Disappointing. Honestly? I wish I had made something more profitable. It just wasn't worth it.

    Sorry you feel so bad about your sales.

    Are you sure those items didn't sell well because they were for males though?
    I don't think so. IMO when things don't sell well then it is because they missed their goal. It doesn't necessarily mean there is no market for male stuff.

    Post edited by Erdehel on
  • ErdehelErdehel Posts: 386
    edited December 1969

    ZamuelNow said:

    *glances at items* Would you mind if I offered my thoughts on them?

    Caution! Dangerous grounds :)

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    Fisty said:
    I'm also anal about details getting mangled by bending or morphing. There are ways to rig things so they don't warp, and rigidity maps for morphs, I see way too many things in the store that are obviously terrible in that regard, for both sexes, and it makes me angry.. 'cause it's just blatant laziness. We have amazing rigging and morphing tools in DS, people should be using them.
    So...this. I wanted to ask about this. Is it possible to take an outfit that's already in the store, and add rigidity to sections? So, for example, Valandar noted that his sales were bad on two recent items, so I went looking to see what they were. In one, the adventurer outfit, I noticed that the pouches deform even in the promos when the arms are moved. I don't hold that against him, the shoulder is a terrible zone I'm given to understand. Is there a way to fix that, to tell the pouches not to obey weight-mapping or something like that?

    More generally I see this all the time with belts, especially, where the person wearing the belt turns or bends, and the belt deforms. (Goodness forfend buttons on a jacket, or something.) I feel like there should be some feature to say 'this surface doesn't change shape as the body underneath does', which I took to be rigidity. But I don't know if I can 'fix' someone else's outfit with those tools.

    ----

    For @Valandar I presume you mean The Necromancer and Renegade Adventurer (both released in early October), and all I can do is speak to my own experience. The first was just too niche for myself. No fault, just that.

    The second (Renegade Adventurer) seemed interesting, but I'll admit (and I feel horrible saying this, so please, my deepest apologies in advance) the promos didn't do it any favors. (The untextured one is actually one of the nicest, and it's still got a halo, probably from rendering on a white background and compositing against other colors.) The main promo is deeply oversharped, and several of the later promos feel oddly/wrongly lit. It's not that I noticed it at the time, but purchase decisions are often snap judgments which aren't conscious, and everything plays into it.

    Last, but unfortunately not least, October 6th (when it was released) was a Monday, which meant that 'punch points' had reset for that day, so discounts were the lowest of the week. Not sure if that contributed, but it's a consideration. Also, unfortunately a day later, Horror Surivors: Marius came out, and I kind of had to have that. There are very small issues with the outfit (lacking arm cuffs and deforming pouches) from what I can see in the promos, but I think mainly timing was against you on that one.

    I hope your next foray into male outfits does much better, and I'm very sorry those didn't do as well.

    -- Morgan

  • FistyFisty Posts: 3,416
    edited December 1969

    Rigidity is only for morphs.. for the bending you have to fix the weight mapping.. basically involves selecting the polys of the area that needs to stay the same shape and then smoothing the hell out of the weight mapping so it's all the same color.. then blending out the edges if you need to . It works good with buttons and buckles and stuff like that. Whole belts you can do a little of that but to get it really good you have to add JCMs.

  • Richard HaseltineRichard Haseltine Posts: 108,054
    edited November 2014

    As Fisty says, the deformation with bends is down to the weighting - it can be fixed by making the weight uniform across the item, but then it is rigid and is likely to pokeinto other parts as they bend unless it is given morphs or made a separate, posable, item - both of which are time-consuming to implement, and as they are likely to require user-intervention increase its complexity and so probably reduce sales.

    All items involve compromises - there's a trade off between usability and realism for the end user, there's a trade off between time invested and sales for the PA, there's a trade off between both and price for user and PA. If the relative infrequency of male items is leading potential buyers to say "having waited this long I'm not settling for that balance of features" then sales are further reduced, and so the ability of PAs who want to support male figures is undermined. I'm not saying buy male stuff that is in the wrong genre, still less buy male stuff that is of lower quality than you accept, but I am saying don't set your standards unrealistically high and don't operate on stricter criteria than you would for female-oriented content.

    Post edited by Richard Haseltine on
  • FistyFisty Posts: 3,416
    edited December 1969

    ^ +1

    Compromises are always made.. I'm obnoxiously perfectionist and I hate it, but they do have to be made.. just because perfection a lot of times just isn't possible within the scope of what is remotely user friendly, or even sometimes achievable at all given the mesh and where things are located.

  • RCDescheneRCDeschene Posts: 2,816
    edited November 2014

    I'm just now finding and reading everything in this thread and I got to say: THIS people, is why I love Fisty so goddamn much! :cheese:

    Post edited by RCDeschene on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited November 2014

    Outfit styles. (one of many half thoughts) Ya I had doubts about some of the hoods, tho that can be opacity mapped out, can't it, lol. One of these was in my wishlist, pending getting a G2M base figure. I had doubts about both of them tho.

    The one would be great for an Aztec priest of sorts, or similar setting. Can the skulls be removed for a different type of setting?

    The Belt and shoulder patch on the other outfit shirt, had me thinking of a star trek outfit sort of. The pants and boots would work well in many different settings, I'm not sure about the shirt. "O" and that patron at the bottom of the shirt, the Promos don't really give that a good 'showing' as a good detailed cloth.

    And I think that is just why so many don't like the recent run of outfits. It's not that there not good, it's that it would be difficult to make them work in another setting. Could you imaging some one actually wearing that somewhere other then LA today, lol. OMG, the Romans are invading, lol.
    (EDIT)
    "O" and Valandar, I already own 22 of your recent items. I'm really happy with them.

    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    I'm just now finding and reading everything in this thread and I got to say: THIS people, is why I love Fisty so goddamn much! :cheese:
    Same, baring the many different definitions of the word, lol.

    There are a few PAs that I feel this way about. There works are just that phenomenal, and versatile.

  • FistyFisty Posts: 3,416
    edited December 1969

    Thanks guys.. though next male outfit isn't going to be contemporary, so probably not as much use to y'all that like to do more modern renders. Though parts of it would probably work with some shaders and morph dialing.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,075
    edited December 1969

    I like this one
    (LAMH exported geometry mesh hair conformed with transfer utility rendered in iClone)

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited November 2014

    fascinating render. Why are the inner elbow's folded like that? Is that Iclone, or a glitch with animated stuff.
    (EDIT)
    "O" and is the cloth collision functional in animations?

    Post edited by ZarconDeeGrissom on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,075
    edited November 2014

    I noticed too, I think the character must use JCMs which do not transfer over to iClone, only bone rigged weightpainting does
    and no that is spring bones only

    Post edited by WendyLuvsCatz on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited November 2014

    O.K. It had me in deep thought. I was not nit-picking, I know that was a quick preview, not a post production thing. I Had seen many vids elsewhere (here and vid sights) with less care of collisions (Arms threw legs, etc), and was unsure if Daz Studio was good at animations at all, lol.

    I am guilty of not having a plan yet, Tho I do have a list started. Been going many different Directions. Obviously I'm not getting ALL of this this upcoming month with the constant flood of new stuff. Keeping in mind, I don't have a single G2M figure at all.
    (EDIT)
    At least the post is not two pages long now, lol.

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    Post edited by ZarconDeeGrissom on
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