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Me neither lol
You're saying metaverse isn't necessarily related to NFTs, ok, I'll buy that in theory. But this event specifically is choosing to tie them together. You can't pretend the event is not specifically talking about NFTs.
All i know is crypto mining is killing the computer industry and the Oculus 2 was creating light blindness so I gave it to my son. Not sure if he uses it or not. It is cool though. I like Google Earth a lot, as well as whatever that google drawing deal was called.
Yes, everyone makes use of resources to live, however no one really needs NFTs to live. And the average energy use (175.55 kWh) of a single NFT transactionis is almost six times the daily energy use of the average U.S. Household. Comparing the energy use of NFTs to the resources people need to live is not a fair comparison, and also a whataboutism.
Because you get a free NFT when you buy a ticket to the event? and there's some NFT speakers? NFT is a component - but it is not THE component. I actually went and looked at the speakers and there's plenty of non NFT speakers.
Cathy Hakcl:
Cathy Hackl is a globally recognized tech futurist and top business executive with deep experience working in metaverse-related fields with companies like HTC VIVE, Magic Leap, and Amazon Web Services. She’s the CEO of the Futures Intelligence Group, a leading metaverse consultancy working with the world's top brands on metaverse growth strategies, NFTs, virtual fashion, and how to extend their brands into virtual worlds. She’s a sought-after consultant, speaker, and media personality. Hackl was recently featured in 60 Minutes+, Bloomberg and Cheddar’s coverage of the metaverse and is a contributor to Forbes. She has written two books and is writing an anticipated book on the business opportunities of the metaverse that will be published by Bloomsbury Publishing. Hackl has been dubbed the Godmother of the Metaverse and is one of the top tech voices on LinkedIn. She's also the host of Adweek's Metaverse Marketing podcast.
The Fabrikant: Interesting company that I've been keeping an eye on
Adriana is the Co-founder of The Fabricant, the digital fashion house leading the fashion industry towards a new sector of digital-only clothing. Established in 2018, in Amsterdam, the Fabricant is creating the first decentralized fashion ecosystem, allowing anybody to create, trade and wear digital fashion in the metaverse.
https://www.thefabricant.com/
Kathleen Cohen
Kathleen Cohen is an XR Experience Strategist and Tech Humanist with over 25 years building both user and guest experiences. Kathleen’s background includes working as a Creative Producer for DreamWorks Interactive, IBM Centers for Innovation and Disney Parks & Resorts. Kathleen also was the former Vice President of Digital Innovation & Integration for the National Constitution Center helping to tell the contemporary story of the U.S. Constitution while also contributing to U.S. Heritage Tourism. Kathleen sits on the Board of holoride (Munich); recent winners of the 2021 SXSW Pitch for Best in Show and Entertainment, Gaming, Content -- holoride just closed their $12M Series A round. For the past three years, Kathleen also has been the Jury Chair and Keynote speaker at the AUREA Awards hosted by MackNext and Europa-Park in Rust, Germany. Europe’s 2nd largest themed attraction, second to Disneyland Paris. Kathleen’s consultancy, the Collaboratorium focuses on immersive tech, AI/ML, XR and spatial computing projects as it relates to virtual beings/digital twins inside themed attractions, location-based entertainment and other business vertical, world-building projects with future storytelling narratives. Her interest is the near future of man+machine and the human expansion supporting it. Kathleen and her team are currently building a Likeness & Legacy project for the “deathcare” industry. Her latest talks are: IRL vs. XR, The Future and Present Converge(s); a talk about teleportation, and Meet Your Digital Twin, a talk about the land rush to recreating humans.
Dan Mapes
Dan is a Founder of VERVerses.ioSES TECHNOLOGIES INC (www.VERSES.io) - an advanced Artificial Intelligence and Spatial Networking company. He is also a founder and architect of THE SPATIAL WEB - the next generation of the Internet (IEEE Standard P2874). These two projects work together to deliver a new generation of globally, networked, Smart Software Solutions for Businesses, Governments, Education and Health organizations. VERSES has offices in the US, Europe and Asia and is currently developing the Europe-wide Drone Management Standards for the European Commission. Dan also co-authored the best-selling book - The Spatial Web - and is often a keynote speaker on the impact of technology on business and society. The Spatial Web enables the global networking of a new type of Artificial General Intelligence (AGI) called Active Inference AI based on the work of Dr. Karl Friston - the Chief Scientist of the Spatial Web Foundation. This AI as a Service enables humanity to solve many seemingly intractable problems (climate management, advanced education projects, smart cities, global supply chains, new health initiatives, etc.).
Evo Heyning
Evo Heyning currently serves as co-chair of Open Metaverse Interoperability Community Group and has been creating immersive experiences that bridge real and virtual worlds for more than 20 years. As an interactive showrunner and production strategist, she has worked on media projects ranging from launching the Affordable Care Act to producing more than 500 hours of livestreaming events during the pandemic. Her work focuses on metaverse media and the creative potential of volumetric and virtual production. Evo passionately shapes the future of the open spatial web to connect people through collaborative technologies. Through her company Playable Agency, Evo creates new experiences and provides early stage production strategy and creative worldbuilding that expand reality.
Jon Radoff
Jon is curious about all the businesses pioneering the next wave of exponential technology, with a particular focus on the metaverse. The metaverse is the next generation of the Internet: a decentralized multiverse, led by a new and abundant generation of creators. As an entrepreneur, Jon's companies have intersected with social networking, content creation, online communities and games. Jon fights for the game makers of the world. As a game maker himself, he's endured the triumphs and tribulations--loved every minute of it--but found a lot of ways we could do better as an industry. His interests are around creative leadership and how we can leverage technology to move faster and get more ""shots on goal."" At Beamable, Jon wants to make it possible for creative people to make the games they envision without the technological hurdles that normally stand in their way. When he's not behind a computer screen or with his team, you'll probably find Jon in the kitchen, on top of a mountain, or diving beneath the ocean. He's married to the woman he first met online and dropped-out of college to start a game studio with.
Sallyann Houghton
Sallyann Houghton is Unreal Engine, Business Development Fashion / M&E. Based at the Epic Games London Innovation Lab. The lab is a hub for the creative community, helping customers to generate benchmark realtime content and solutions using Epic Games Unreal Engine’ software. Prior to Epic, Sallyann worked at renowned global content creation studio, The Mill. Based at the New York studio, she headed up a content division working directly with high profile and luxury brands to create stand out tech driven creative content, which included AR, VR and immersive pieces along with live action and CG animation. She has also produced beauty and fashion commercials for many years being a safe pair of hands for luxury brands, advertising agencies and iconic directors. Which then inspired her to set up her own production company in London. Fashion and beauty has been a constant through her 2 decade career. She has provided marketing and creative content solutions for Fashion & beauty labels, brands and industry celebrities, of all sizes. This has given her an incredible insight into the industry from many unique perspectives. A deep understanding of its culture, process, approach, and very unique personalities.
I can keep going but its already a wall of text. Here's the list of presenters to check out - and yes there's NFT speakers. There's also non NFT speakers. Same as in the metaverse.
https://enterthemetaverse.io/#presenters
I travel around using a coal fired stream tractor with solid rocket boosters... I could use more environmentally friendly options, but I love the "Chugga-Chugga" sound of the motor and all that cool poisonous smoke... realistically the solid rocket boosters don't even add anything except for the smoke... but I'm not concerned because I've read that the atmosphere will grow back like a kangaroo's tail, even if there is not a lot oxygen and most of the land is under water, everything will be alright... because if the people from Atlantis can grow gills and live under the water like Aquaman or Kevin Costner I know we all can too... if we just try hard enough.
Maybe my choices aren't typical of the average household, but with the energy consumption of cryptocurrency and NFTs, I feel I have a lot of leeway.
I also went and looked at the speakers. If people are complaining about the inclusion of NFTs, that there is non-NFT stuff included doesn't change that? The event could have chosen not to include NFT speakers or "give one away" to attendees, but they chose to do so, so talking about NFTs is relevant.
The short version of my answer since the previous one is a wall of text and I know my eyes glaze over when people pontificate endlessly :)
Here's the list of presenters to check out - and yes there's NFT speakers. There's also non NFT speakers. Same as in the metaverse.
https://enterthemetaverse.io/#presenters
The wall of text isn't the problem, it's the weird highlighting... black with dark grey lettering? I thought I went blind for questioning the crypto gods.
oh interesting - I have a black background extension so that wasn't showing for me - I'll turn the extension off and fix it , thanks for pointing it out :)
Man I wish there was a dark mode, this white is killing my eyes lol
+1
it appears a whole lot of marketing to eck revenue from every crack in that metaverse
one of the reasons I chose to not have children (and intended adopting already born children if I had got married) is I saw no future for humankind on earth.
Pollution was a big thing in the 70's much more evident in day to day life than now with more regulations.
It hasn't gone away just easier to breathe now in urban areas, I grew up surrounded by industry with toxic chimney stacks.
I could not stand the very real possibility of my descendants living a very brief miserable life.
Do the people pushing NFTs have children, do they love them?
I think willful blindness helps ease the concerns about that sort of thing... that or fanciful thinking.
Yes I have kids - 2 in fact that I'm hugely proud of. I made the choice of relocating countries to give them a better future and I have dealt with the same questions you did and made my own decisions. Putting this into the context of then do you love your children if you push NFTs I don't agree with. Its creating the argument of you don't love your children, instead of focusing the attention on what can we do to make it better. NFTs use too much power, so push for better methods of creation, which is happening albeit slowly.
I don't push NFTs. I don't own an NFT. I don't have a crypto wallet. The point I've been making all along in my posts if you read them is that NFTs and the metaverse is not the same and lumping it all together is not correct. There is a lot to explore in the metaverse.
NFTs are the thing I am unhappy about though.
Not VR, the Metaverse etc, my posts are squarely aimed at those trading in NFTs
in this case that is DAZ3D
True, but in another way of looking at it, supporting the metaverse as is gives those in control the idea that users are also supporting NFT and crypto since they are being lumped together. Just look at the info page and it gives the impression that NFT and crypto are the main attractions and not VR/XR. Just seeing that DAZ has an official dedicated NFT discord is concerning enough for me. If DAZ spent as much time and effort into adding VR/XR support to their products as they do promoting NFTs, I'd be the biggest fanboy in the world and all over it
I get your excitement and enthusiam for the metaverse, I would be on the same page if not for the inclusion of crypto and NFTs.
numerous people have asked for viewport VR for DAZ studio
with the Filament engine this is fully plausible
has DAZ even considered it?
I am not in any way against VR and the Metaverse
I wish I could afford a VR headset in fact and have looked into it often as I could use it with the other 3D apps I have that support it, Twinmotion in particular
I'm going to apply a bit of critical thinking here based on my own experiences in VR and with Daz Studio - I don't speak for Daz.
Yes the Filament engine is in Daz. Does that make it VR compatible? No. For an experience to run smoothly in VR the model has to be optimised, materials combined and texture sizes reduced etc. You also can't run VR on a potato computer and not get sick because of frame rate drops. Yes some of us would be able to do it. Is there a big enough userbase that also owns a headset to justify the expense of pulling programmers away from other tasks working on DS like making it Mac compatible etc? Is it going to sell more models? I highly doubt that.
Why are they spending the time on NFTs instead of Studio? None of the people working on NFTs are involved in developing anything in Daz Studio. They are not taking anything away from Daz3D or Studio, its a parallel development - not one or the other.
There are so many ridiculous buzzwords and technobabble in those speaker's descriptions that I don't think half of the people in attendance will have any idea what they're talking about. Teleportation and recreating humans? Wearing virtual fashions in the metaverse? Volumetric production? The only person in there that seems to have even remotely practical applications that could work in this century is the game maker.
I know advanced technology has to start somewhere, but can we focus first on making sure we've got a hospitable world to enjoy all these fantastic ideas on in the future? Ridding it of NFTs would be a decent first step.
I'd much rather have Epic buy us out than adobe, as Daz studio would devolve into rent-ware, at least with epic we'd get to have lumen integrated with DS!
Heh, nah I'd honestly rather have Adobe buy us out for a few reasons - seamless bridges and support with Substance Painter and Photoshop and the fact that everything in the Unreal Marketplace is two to three times more expensive than anything here at DAZ. Adobe probably would have more to gain anyway, since Epic already is going with Metahumans; Adobe only has Mixamo and very simple 3D figures at the moment.
Would still just like DAZ to do what they've always done though and steer clear of all this new nonsense, but what can you do?
that can be said for a lot of things - including Daz Studio - its a new language to learn :)
Polygons, vertices, weightmaps, UVMaps, conditional grafts, joint controlled morphs - I can bet you non 3D people feel the same about those terms.
Teleportation is actually pretty interesting in VR - its a way for users that get motion sickness easily to move around a bit easier. Personally I prefer smooth motion.
I would hate for Adobe to acquire Daz Studio. You think they're going to give it away for free? lol - we'll be on a subscription model right away.
Very true, and I'd be all for it, but no, rent-ware is infinitely more expensive over time than anything offered by the URStore!
Exactly, as it was because of adobe that we now have a glut of progs selling this wretched over-priced rent-ware, it's pretty much a rent-a-center type of business model (Without the option to purchase the product outright!) that should die out like nfts!
Hell, they're even selling program update subscription models for F**** sake!
Too bad this will end up as a complaint thread when all the OP wanted to do was post something light-hearted, but seeing as how the subject of nfts has been regarded by the community, the backlash is not surprising!
Oh, *that* kind of teleportation...ok, but isn't that something we've already got working?
I mean content. It's common to see environments like Stonemason's (and lower-res at that) going for $100+ over there.
I'm one of the few that doesn't mind rent-ware. I recently resubscribed to Ubisoft's cloud gaming plan for $14 a month rather than pay $120 for the Ultimate Edition of a single one of their games. Never had a problem paying $9 a month for Photoshop either and it's nice to just get feature upgrades without worrying about whether they will be worth upgrading for. Now that I'm probably not going to be using Zbrush much, I REALLY wish I would have chosen a subscription plan for that program. Since the money in our neck of the woods is made by selling content, Adobe would probably go the same route.
But yeah, this is off-topic. DAZ needs to get back on topic too and focus on artists if they don't want Adobe's hooks in us all. ;)
Doesn't look like it, because if You were, You would know that a large or even largest part of Your customers here in the forum have a very non-positive view of untangible art (and probably Failbook aka Meta).
I, personally, would see other things that could be sponsored for the benefit of humankind, but hey, that's just me... waste Your money as You deem proper...
Yeah, $108 +tax (Crappy state that charges sales tax at digital stores) per year unless you miss or cannot pay for that month due to expense emergencies, but it is convenient for those that don't mind it, it's all good, but yeah, as far as content it would be cheaper than URStore, but getting back on topic, nft is indeed an off-topic for Daz themselves as it is a mockery of our artwork, plus if you can sell a hastily slapped together art piece, then why should anyone strive to improve their craft?
I mean there are simple 350-pixel gifs going for thousands for F*** sake, nft is the antithesis of the art world, Daz needs to refocus itself away from this trend!