Kota 8.1 Hair Color issue

I just got the Kota 8.1 hair and I love it but the hair colors are not rendering the way they look in the promo pic. I've tried playing with the color settings and I've experimented with the translucency options and nothing has had any impact.

As examples, the Fox Shade is supposed to look like this image but for me looks like thisimage. In fact, all the red shades of the hair like "flame" render brown.

The Peacock Shade is supposed to look like thisimage but for me it renders like this image

 

Can some smart person help me out?

Comments

  • margravemargrave Posts: 1,822

    Well, leaving aside the issue of postwork, which is probably a factor...

    First of all, your colors are always going to look terrible if your lighting is terrible. Try hiding whatever environment you have there and set your Render Environment to Sun-Sky. Once that's done, adjust the shininess settings the product page says are included. See how it looks then.

    If it looks good, then unhide the environment and put some point/spotlights on him until his face is lit like the promo pictures.

  • FSMCDesignsFSMCDesigns Posts: 12,844

    As pointed out, lighting is the key to getting it to look like it does in the promos

  • GordigGordig Posts: 10,600

    margrave said:

    Well, leaving aside the issue of postwork, which is probably a factor...

    First of all, your colors are always going to look terrible if your lighting is terrible. Try hiding whatever environment you have there and set your Render Environment to Sun-Sky. Once that's done, adjust the shininess settings the product page says are included. See how it looks then.

    If it looks good, then unhide the environment and put some point/spotlights on him until his face is lit like the promo pictures.

    Those appear to be interior renders, so sun-sky probably isn't the way to go there.

  • margravemargrave Posts: 1,822
    Gordig said:

    margrave said:

    Well, leaving aside the issue of postwork, which is probably a factor...

    First of all, your colors are always going to look terrible if your lighting is terrible. Try hiding whatever environment you have there and set your Render Environment to Sun-Sky. Once that's done, adjust the shininess settings the product page says are included. See how it looks then.

    If it looks good, then unhide the environment and put some point/spotlights on him until his face is lit like the promo pictures.

    Those appear to be interior renders, so sun-sky probably isn't the way to go there.

    That doesn't matter. Sun-Sky produces high-quality omnidirectional light. I just did a render with some of Lady Littlefox's G3 anime hairs, and they were nice and colorful under Sun-Sky.

  • nemesis10nemesis10 Posts: 3,790
    edited September 2021

    Here is an incomplete render using the red color and one of the DimensionTheory HDRI's with no added lights...

    KotaHair.jpg
    1488 x 1161 - 569K
    Post edited by nemesis10 on
  • Noah LGPNoah LGP Posts: 2,617

    It's not an issue, this is how Daz3D Shop usually works.

  • PerttiAPerttiA Posts: 10,024

    Try setting the "cm^2 Factor" in Tone Mapping to 8-10 and the "Film ISO" to 400

  • LindseyLindsey Posts: 2,008

    i suspect it's your DAZ Studio version. The hair uses a custom "Littlefox Hair Shader" and renders as in the promos with DS 4.15, but loaded the hair in an older version of DS (4.9) and the hair renders black and grey streaks regardless of the material applied. 

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