mcjFlyWheel - squary morphing wheel prop ( typical of old engine flywheels )
https://sites.google.com/site/mcasualsdazscripts4/mcjflywheel
tomorrow i'll post a floor-standing fork
Post edited by mCasual on
You currently have no notifications.
https://sites.google.com/site/mcasualsdazscripts4/mcjflywheel
tomorrow i'll post a floor-standing fork
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
It calls a file not found WBL/Ditch-River/Ditch-River_preview.jpg but it seems to work.
You might have to click on the image to see it properly
sorry! the ditch-river.jpg image is on the reflection channel of the material/surfaces, it's an equirectangular/spherical map which you could get here http://www.hdrlabs.com/sibl/archive.html
today i'll post a revised version of the prop that includes an image that makes it look like chrome
or i will remove the chrome (reflection ) effect
example: see below
-----------------
apparently the Daz3d forum software that creates preview versions of the animated gifs does not support animated gif optimizations
i know that to get my gifs to show up properly, i save them non-optimized in Animation Shop
Update Update Update
the prop was updated and now uses a different image map for the fake chrome effect
and the other difference is that this image is actually included in the zip package
https://sites.google.com/site/mcasualsdazscripts4/mcjflywheel
better looking chromes can be obtained using the free metal shaders by GeorgeHaze
found here http://www.sharecg.com/v/27568/Material-and-Shader/Ultimate-Shader-Pack-for-DAZ-Studio
Update - Update - Update - Update - Update - Update - Update - Update - Update -
Friday October 17th 2014 1 pm - moved the Origin to the center of the wheel
https://sites.google.com/site/mcasualsdazscripts4/mcjflywheel
- second update today - second update today - second update today - second update today -
Friday October 17th 2014 2:30 pm -
moved the Origin to the center of the wheel, ( this time the Z coordinate )
and fixed some material names in the .obj file
---
next prop that will be posted is the fork
almost like the one shown below but better suited for the many morphs
TYVM! Will come in handy. :coolsmile: