HeadShop vs Face Transfer

Which gives better results? Which is easier to use? If you knew before you bought what you know now which one would you get? Or... both?

Comments

  • ArtiniArtini Posts: 10,313
    edited July 2021

    I prefer Face Transfer - https://www.daz3d.com/face-transfer-unlimited

    because it has an Interactive License, which I have bought, as well,

    so I can use the results of Face Transfer in other programs (Unity, Unreal,...) if I wish.

    I have also purchased https://www.daz3d.com/face-transfer-shapes-for-genesis-8

    with its Interactive License, to further refine results from Face Transfer.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 10,313

    I am still waiting for the renders of the HeadShop 14 created faces from the side and without a hair.

    https://www.daz3d.com/headshop-14-with-autosculpt-win

    Most of the previous versions of HeadShop had problems with the seams under the chin

    and was easily spotted, while looking at the head from its profile.

  • ArtiniArtini Posts: 10,313

    I rarely do renders of the characters from the front, so having a head on the character without the seams is a must for me.

     

  • Artini, here's a render without the seam. This is Gen.8 Base Male.

    We had to slightly adjust Face texture/Tiling, Horiz Tiling 0.998, Horiz Offset 0.0001

     

    1.jpg
    1920 x 1080 - 706K
    2.jpg
    605 x 665 - 232K
  • FSMCDesignsFSMCDesigns Posts: 12,844

    Artini said:

    I prefer Face Transfer - https://www.daz3d.com/face-transfer-unlimited

    because it has an Interactive License, which I have bought, as well,

    so I can use the results of Face Transfer in other programs (Unity, Unreal,...) if I wish.

    I have also purchased https://www.daz3d.com/face-transfer-shapes-for-genesis-8

    with its Interactive License, to further refine results from Face Transfer.

     

    Interesting that you also purchased the interactive licenses. I have seen a ton of G2 celebrity "mods" in several games and on patreon using facegen, face transfer and even headshop and always wondered about the legality.

  • Catherine3678abCatherine3678ab Posts: 8,556
    edited July 2021

    Depends what you're doing with the work.

    Face Transfer Shapes on its own is not a merchant resource.

    Face Transfer can be used as a merchant resource IF one replaces ALL the textures, etc. used. for making morphs. [meaning you can do what you want to with the morphs]

    If putting mesh into games, one needs the interactive license for all the figures and morphs and textures and etc. involved.

    Facegen is also sold offsite and is not subject to the same conditions as Daz3D provides. FaceGen and HeadShop can be used to make characters for free and sale. [that does not include redistributing the figures themselves of course]

    Disclaimer: I'm not a lawyer, over the years I've asked a lot of questions and these were the answers.

     

    Post edited by Catherine3678ab on
  • Catherine3678abCatherine3678ab Posts: 8,556

    sectorzeromedia said:

    Which gives better results? Which is easier to use? If you knew before you bought what you know now which one would you get? Or... both?

    Actually I have all 3 {FaceGen}.

    Face Transfer when used as intended, to make a transfer of a face image to the figure with something of a front view morph, works fast. Mats, esp. for the eyes, needs to be adjusted but that's not hard. Pick any eye mat from one of the myriad of characters we have and presto. For side views you seriously will want to invest in the Face Transfer Shapes as well. And I've been receiving feedback that the morphs I made to raise/lower eyes are also an essential to have if using certain angles of photos with Face Transfer.

    HeadShop makes a full head morph smartly from one photo. Both front and side views. It includes some additional shaping morphs such as for noses.

    FaceGen makes full head morphs too ... and includes an option to keep the eyes round.

    For all of them, the best results happen if/when using proper photos - avoiding smiles with teeth showing, hair on the face, glasses, etc. A quick trip to an image editor can make a big difference in the final results.

    Face Transfer you already have in Daz Studio ... can try it out and keep 3 free saves.

    Daz3D.com provides a 30 day guarantee period so you can purchase and try out HeadShop and/or FaceGen and make a decision that you are happy with.

     

  • GreybroGreybro Posts: 2,599

    I've tried FaceTransfer and found it to be not for me. Facegen is excellent in my opinion.

  • ArtiniArtini Posts: 10,313

    FSMCDesigns said:

    Artini said:

    I prefer Face Transfer - https://www.daz3d.com/face-transfer-unlimited

    because it has an Interactive License, which I have bought, as well,

    so I can use the results of Face Transfer in other programs (Unity, Unreal,...) if I wish.

    I have also purchased https://www.daz3d.com/face-transfer-shapes-for-genesis-8

    with its Interactive License, to further refine results from Face Transfer.

     

    Interesting that you also purchased the interactive licenses. I have seen a ton of G2 celebrity "mods" in several games and on patreon using facegen, face transfer and even headshop and always wondered about the legality.

    Ok, noted.

     

  • outrider42outrider42 Posts: 3,679

    I don't know about the others, but over at Facegen's official website legal page they state

    "Texture images, morph targets and FaceGen '.fg' files created with Artist are yours to distribute."

    Source: https://facegen.com/artist_legal.htm

    Facegen Artist is the version specifically for Daz Studio, so I believe this makes it nice and clear as any sort of legal claim would have to be first approved by Daz. This also means you do not need an interactive license for Facegen, only one for the base Genesis since that is what the model is based on.

    As for using the likeness of a real person, that is a different ordeal, it may vary by country, and is beyond the scope of this thread.

  • j cadej cade Posts: 2,310

    outrider42 said:

    I don't know about the others, but over at Facegen's official website legal page they state

    "Texture images, morph targets and FaceGen '.fg' files created with Artist are yours to distribute."

    Source: https://facegen.com/artist_legal.htm

    Facegen Artist is the version specifically for Daz Studio, so I believe this makes it nice and clear as any sort of legal claim would have to be first approved by Daz. This also means you do not need an interactive license for Facegen, only one for the base Genesis since that is what the model is based on.

    As for using the likeness of a real person, that is a different ordeal, it may vary by country, and is beyond the scope of this thread.

    Also the photo reference you use. Most photos, particularly ones of celebrities tend to be copywrited so turning them into textures is of questionable legality

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