• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Maya Discussion

Blendshapes don't maintain negative morph rotation values, only positive

The DudeThe Dude Posts: 6
September 2020 in Maya Discussion

Hi,

After exporting a character into Maya, I've noticed that any morphs I export along don't maintain full functionality as blendshapes. A very simple example: eyes side-side, or mouth side-side. The blend shape slider goes from 0 to +1, whereas in Daz they go from -1 to +1, allowing the morph to make eyes look left to right or make the mouth go left to right. In the shapes editor, I can only make them move one way or return them to the central position. At first I didn't see the problem because I thought I could just put in the negative values manually, but that reveals that the surrounding geometry actually doesn't play ball at all. In the case of the eyes, turning them positively moves the eyelids and eyelashes along with the rotation. Turning them negatively causes them to bulge out of their sockets as they expand in size.

I have no idea how to get around this problem. Who can help?

Comments

  • QantatQantat Posts: 5
    September 2020

    Hello, I had this issue as well. What I did was make the negative value be the default value, turning it to the binary 0 to 1 slider. If you look at the blendshape, in the top left corner of it should be the cog icon. There, you should be able to edit the default value for the shape. When I get back on my desktop, I'll post a picture for clarity.

    Basically, before you export them to maya, make the negative value represent 0 or the left side of the slider. That way you can adjust it inside of Maya.

  • nicolas_bienfaitnicolas_bienfait Posts: 0
    July 2021

    Qantat said:

    Hello, I had this issue as well. What I did was make the negative value be the default value, turning it to the binary 0 to 1 slider. If you look at the blendshape, in the top left corner of it should be the cog icon. There, you should be able to edit the default value for the shape. When I get back on my desktop, I'll post a picture for clarity.

    Basically, before you export them to maya, make the negative value represent 0 or the left side of the slider. That way you can adjust it inside of Maya.

    Hello, i'm having the same issue but i don't understand how to do what you suggested. If i put -100 as default, it's not 0, it's -100%, and when i export it in maya, i still have the slider to 0 and only the half of the range of motion. How do i make the negative value represent 0 in daz ?

    Thank you

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.