Prop Rigging: What am I doing incorrectly?
I followed (and adapted) this tutorial by RGCincy on prop rigging, applying it to a twisted rope model. I can get the start and end bones to deform correctly, but transforming any other bone will distort my mesh.

I think my problem is either at the geometry level (e.g. a complex mesh) or how I have set up my weight mapping, but I am not sure how to correct it.


Any assistance would be welcome!
Post edited by arstropica on

Comments
Maybe try using the Joint Editor to get the bones aligned properly.
Looks like a weight-mapping issue to me.
Thanks, I decided to to go with another product that was already pre-rigged.