dforce pants
marble
Posts: 7,500
I don't have many male dForce clothing items mainly because I don't have any G8M characters. However, I recently tried a few G8M clothes on G3M and there is one thing that I find particularly restricting when trying to use dForce. Unless the pants legs are skin-tight, they seem to be attracted together. Unless the pose has spread legs, dForce seems to be a curse rather than a blessing.

Post edited by marble on

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That is often caused by Self Collide. Try turning it off. Often that helps, if there aren't a lot of parts that might intersect each other.
Thank you, I'll give that a try next time. In the meantime, I allowed the character to change into some tighter, conforming pants which don't have magnets in the legs. ;)
You can also try to sim it on a timeline where the character does the splits so the material has to separate, and then bring it back in to the standing pose :)
I did think of that but I have a great reluctance to "spoil" a scene with a dForce animation. From what I can see, the nature of the DAZ Studio timeline is that you can't have multiple animations on the same timeline (I think that may be what Non-Linear Animation or NLA means?). So if I want to use the scene as a basis for an animation later (as I often do) there is no way of removing the dForce animation and starting a new one. In fact the whole issue of animations involving dForce is a source of confusion for me I'm afraid.
Yeah, that's how I did things before dForce. I still do that when I create my own morphs but I have got out of the habit of morphing clothes to fit poses since dForce came along. Thankfully, conforming clothes are mostly ok for the males and, as I don't have any G8M characters, I don't have many dForce enabled men's clothing.