dforce pants

marblemarble Posts: 7,500
edited June 2021 in Daz Studio Discussion

I don't have many male dForce clothing items mainly because I don't have any G8M characters. However, I recently tried a few G8M clothes on G3M and there is one thing that I find particularly restricting when trying to use dForce. Unless the pants legs are skin-tight, they seem to be attracted together. Unless the pose has spread legs, dForce seems to be a curse rather than a blessing.

Post edited by marble on

Comments

  • barbultbarbult Posts: 26,234

    That is often caused by Self Collide. Try turning it off. Often that helps, if there aren't a lot of parts that might intersect each other.

  • marblemarble Posts: 7,500

    barbult said:

    That is often caused by Self Collide. Try turning it off. Often that helps, if there aren't a lot of parts that might intersect each other.

    Thank you, I'll give that a try next time. In the meantime, I allowed the character to change into some tighter, conforming pants which don't have magnets in the legs. ;) 

  • MadaMada Posts: 2,043

    You can also try to sim it on a timeline where the character does the splits so the material has to separate, and then bring it back in to the standing pose :)

  • marblemarble Posts: 7,500

    Mada said:

    You can also try to sim it on a timeline where the character does the splits so the material has to separate, and then bring it back in to the standing pose :)

    I did think of that but I have a great reluctance to "spoil" a scene with a dForce animation. From what I can see, the nature of the DAZ Studio timeline is that you can't have multiple animations on the same timeline (I think that may be what Non-Linear Animation or NLA means?). So if I want to use the scene as a basis for an animation later (as I often do) there is no way of removing the dForce animation and starting a new one. In fact the whole issue of animations involving dForce is a source of confusion for me I'm afraid.

  • charlescharles Posts: 866
    Unless the sim is simple your best bet is to send it to blender. in sculpt mode mask out the part you don't want to effect like hip to anchor it and the sculpt to the desired look then port back to daz as a morph. make sure you export to blender in default low rez with no morphs or they become part of the new morph.
  • marblemarble Posts: 7,500

    charles said:

    Unless the sim is simple your best bet is to send it to blender. in sculpt mode mask out the part you don't want to effect like hip to anchor it and the sculpt to the desired look then port back to daz as a morph. make sure you export to blender in default low rez with no morphs or they become part of the new morph.

    Yeah, that's how I did things before dForce. I still do that when I create my own morphs but I have got out of the habit of morphing clothes to fit poses since dForce came along. Thankfully, conforming clothes are mostly ok for the males and, as I don't have any G8M characters, I don't have many dForce enabled men's clothing. 

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