is there a method for connecting eye contact between figures?

ToobisToobis Posts: 992

I always seem to spend forever trying to get eye contact between two characters looking right. It just seems to always take longer than I expect. Is there a simple script or something that can allow you to have an exact eye contact gaze between two characters in a scene? unlikely I know but worth asking thx.

Comments

  • TimbalesTimbales Posts: 2,423
    Something I have done in the past is to create & parent a camera to one eye on each figure before posing them. Rename the cameras with the figure and eye, like Mike Left and Vicki Right. Pose your scene. Then change your scene view to one of the parented cameras. Use the eye posing settings of the figure to adjust as needed, switching back and forth between cameras and figures until you're happy.
  • PerttiAPerttiA Posts: 10,024

    "Point to", found in parameters

  • ToobisToobis Posts: 992

    I shall consider all these idea's Thx all.

  • I would recommend a little of all of the above.  I used Timbales' exact method for years and it works quite well. 

    Tip: load Genesis character default character into empty scene, add camera(s), parent them to eyeball(s), then save as a Scene Subset.   Next time you want to create a scene where eye contact plays a factor, load your Scene Subset saved Genesis instead of default Genesis and build from there. This will spare you the burden of creating a new eye camera rig every time you create a new character.

    For most other tasks, Look At Me is quick and easy and usually works perfectly fine.

  • fred9803fred9803 Posts: 1,565

    Timbales said:

    Something I have done in the past is to create & parent a camera to one eye on each figure before posing them. Rename the cameras with the figure and eye, like Mike Left and Vicki Right. Pose your scene. Then change your scene view to one of the parented cameras. Use the eye posing settings of the figure to adjust as needed, switching back and forth between cameras and figures until you're happy.

    Yeh pretty much how I do it too. Create a new camera, select the head and select View: Frame (LMB). Rotate to behind the head of the character you want looked at and adjust the other character's so they're looking at his/her head.

  • blazblaz Posts: 261

    I would recommend a little of all of the above.  I used Timbales' exact method for years and it works quite well. 

    Tip: load Genesis character default character into empty scene, add camera(s), parent them to eyeball(s), then save as a Scene Subset.   Next time you want to create a scene where eye contact plays a factor, load your Scene Subset saved Genesis instead of default Genesis and build from there. This will spare you the burden of creating a new eye camera rig every time you create a new character.

    For most other tasks, Look At Me is quick and easy and usually works perfectly fine.

    I played with POV a while back and saved cameras as a wearable preset. Now I can load them on a posed character.
  • blaz said:

    zombiewhacker said:

    I would recommend a little of all of the above.  I used Timbales' exact method for years and it works quite well. 

    Tip: load Genesis character default character into empty scene, add camera(s), parent them to eyeball(s), then save as a Scene Subset.   Next time you want to create a scene where eye contact plays a factor, load your Scene Subset saved Genesis instead of default Genesis and build from there. This will spare you the burden of creating a new eye camera rig every time you create a new character.

    For most other tasks, Look At Me is quick and easy and usually works perfectly fine.

    I played with POV a while back and saved cameras as a wearable preset. Now I can load them on a posed character.

    Really? You can save cameras as a wearable preset? Cool! 

  • y3kmany3kman Posts: 843

    zombiewhacker said:

    blaz said:

    zombiewhacker said:

    I would recommend a little of all of the above.  I used Timbales' exact method for years and it works quite well. 

    Tip: load Genesis character default character into empty scene, add camera(s), parent them to eyeball(s), then save as a Scene Subset.   Next time you want to create a scene where eye contact plays a factor, load your Scene Subset saved Genesis instead of default Genesis and build from there. This will spare you the burden of creating a new eye camera rig every time you create a new character.

    For most other tasks, Look At Me is quick and easy and usually works perfectly fine.

    I played with POV a while back and saved cameras as a wearable preset. Now I can load them on a posed character.

    Really? You can save cameras as a wearable preset? Cool! 

    mcasual has free scripts that do what they described. One for making cameras parented to your figures head. Another to make them look or stare at the camera.

  • juvesatrianijuvesatriani Posts: 561
    edited June 2021

    y3kman said:

    zombiewhacker said:

    blaz said:

    zombiewhacker said:

    I would recommend a little of all of the above.  I used Timbales' exact method for years and it works quite well. 

    Tip: load Genesis character default character into empty scene, add camera(s), parent them to eyeball(s), then save as a Scene Subset.   Next time you want to create a scene where eye contact plays a factor, load your Scene Subset saved Genesis instead of default Genesis and build from there. This will spare you the burden of creating a new eye camera rig every time you create a new character.

    For most other tasks, Look At Me is quick and easy and usually works perfectly fine.

    I played with POV a while back and saved cameras as a wearable preset. Now I can load them on a posed character.

    Really? You can save cameras as a wearable preset? Cool! 

    mcasual has free scripts that do what they described. One for making cameras parented to your figures head. Another to make them look or stare at the camera.

     

     

    Here the link https://sites.google.com/site/mcasualsdazscripts7/mcjfacetheface

    Check also this one https://sites.google.com/site/mcasualsdazscripts5/mcjmakeheadcam

    Post edited by juvesatriani on
  • As others have mentioned, Riversoft's Look at Me 2 pose controls is well worth the money. It's one of the few scripts I use everyday and it's good stuff.

    It may be a bit pricey, but he usually creates new products that will trigger his catalog to go on sale. Try picking it up then.

  • N-RArtsN-RArts Posts: 1,606

    PerttiA said:

    "Point to", found in parameters

    +1

    (although it has been known to freeze, or close Daz - For me, anyway).

  • PerttiAPerttiA Posts: 10,024

    N_R Arts said:

    PerttiA said:

    "Point to", found in parameters

    +1

    (although it has been known to freeze, or close Daz - For me, anyway).

    On Genesis and Genesis 2 it has a habit of freezing, but with Genesis 3, 8 and 8.1 the only glitch is that after opening a previously saved scene, you have to move the character or the target before the eyes will find their target again.

  • What I do if eye contact is important, I use two cylinders x/z scaled to around 9% & y scaled to 500-1000%, cylinders x-rotated 90 degrees and I place the ends right up against the pupils of the eyes while the character is in the default 0,0,0 position. Then I parent each of them to their respective eye. No more struggling to get them pointing correctly at an object.

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