Pose Controls and commercial poses
Hey,
I recently bought a pose set that uses Pose Controls to pose fingers. Is this allowed?
The reason I ask is because I think I read somewhere on the forum that this wasn't allowed for commercial poses. And I don't remember ever seeing Pose Controls being used before.

Comments
I heard the same thing (pose controls not allowed in commercial pose prodcucts). Maybe it is a mistake that should be reported.
mebbe they custom made the pose controls in which case they own it and shuld be allowed to sell it
is prolly safer to manually pose, but posing hands and eyes is tedious without pose controls.
Why aren't people supposed to use these in pose sets? Just wondering.
One potential issue is that a pose using Pose contorls and apose using local transforms will stack their effect, producing a mess.
Just bake the pose. There is some snobbery about using pose controls and I use the ones which come with the base figures.
Stores do prefer posing bone for bone, but I don't get it and sometimes that can look unnatural. The tools are there. Why not use them?
I have heard of baking, but how do you do it? What is the purpose/advantage of baking a pose?
Right click on Parameters tab and choose "Bake to Transform", or press Shift-B.
Do consider that this is really slow if you have a fair few pose controls.
There are a number of advantage of having poses not use pose controls, in particular it is much quicker to reset a pose that only uses the normal transforms rather than a full reset which zeros all the pose controls as well.
When you apply a new pose this normally just sets the bones, not the pose controls, so as mentioned above that results in all the poses stacking, and normally looking pretty awful.
Personally I prefer it when purchased pose sets do not use the pose controls. The pose artist can of course use them when setting up the pose, but they should be baked before they are published.
Everyone has their preferences. To me what is important is that the pose be unique and natural. I don't care how it is made.
The lack of consistency in pose saving and how they are made, and the cumbersome process by which they are saved is a bugaboo. There are still poses which have translation in them, or expressions, and which resize the figure. Also under the pose setting hood, pas save all kinds of things in the pose preset menu from morphs to character parts. It would be nice if the store would give some love to save presets and other aspects of this process so it wasn't a whole regressive mess.
I use the Pose Controls all the time for grasping hands, pointing fingers, opening mouths and positioning eyes. The only gripe I have with commercial poses is that too many of them move the figure from where you have her in the scene. I want to pose her, not move her.
Yeah, they save translation and do not move the figure from the hip. It may work to do that for couples poses or poses in an environment where the character must be saved in a certain spot. but most solo poses should not be saved that way.
Thanks, Havos, and everyone, for the explanations.
I use pose controls for fingers all the time to get closer to my goal or randomize. I now ALWAYS press Control when loading a pose so I can uncheck the X & Z translation and Y rotation and ignore locks when necessary.
I usually just make a "null" and parent the figure to it, so when a pose tries to move the figure, it can't. And if the figure has to be moved around, I just move that "null" around instead, taking the figure with it.
Would parenting to a null also prohibit Y rotation? (I want enabled X & Z rotation).