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I think it would be great to see more stylized content with hand-painted textures — something along the lines of Blizzard Entertainment, and 2K's Borderlands.
It's a very common niche for game design and interactive content.
Agreed! And thank you.
No, if you hand paint using a mouse or digital stylus it's hand painted. If you take a photo and let a computer algorithm digitize and filter that photo, then it's no longer hand painted.
Exactly and as far as I know the only way to physically to move a mouse or tablet is via the human hand. Anyone who can not grasp that should not be using a computer.
It is insane to say using a mouse or tablet is NOT hand painted.
"You're insane (cause you don't get it)."
"You shouldn't be using a computer."
Doesn't that sound rude to you? Or does everyone talk like that where you're from?
In the context of the discussion and with respect to the OP's collection, this is not just about how a texture was made. The stylization of the characters and other assets starts in the concept art, running through the modeling and texturing right up to the rendered look of the finished products. And as Wendy, I, and maybe others have mentioned earlier, there are such products in this and other 3D stores.
Not my usual style but I like that and would be interested to see what someone could come up with in Daz.
I think the definition here of 'hand-painted' refers to the creation of a texture using primarily digital paint brushes rather than cloning/projection painting from a photo source.
The examples in the link appear to have the translucency effects painted in; I don't think the use of typical 'realistic' skin shader settings would work - any brushstroke detail would be lost in the translucency/SSS settings.
Sorry wasn't trying to be rude. But I find it confusing someone who uses a computer doesn't realize it is their hand and mind which moves a computer mouse, tablet pen or keyboard for that matter. All three are INPUT devices that rely on human intervention. They are not intelligent devices.
Hand-painted in the sense that highlights, outlines, and shadows are painted by an artist (usually with a pressure-sensitive tablet), and lighting is baked into the texture maps complete with brush strokes, texture, and perfect imperfections placed with intention by an artist's hand.
It's a bit counter-intuitive for a real-time raytracing environment to use content with hand-painted textures, unless it can be assisted by a shader to keep the 2.5D look of the hand-painted textures intact, without trying to make it look too "real". There is a stylization with hand-painted textures that often does better without lights in the scene, or with a toon shader with stepped ramps (flat gradients) to keep the stylized look.
Not quite what you are talking about, but I would love a product that would allow for creating or giving the effect of watercolor portraiture like you can see in some of these six artist's work, especially those at the bottom of the article.
tbf a lot of "hand painted" stuff isn't hand painted. A lot of it is made in substance designer and painter, and therefore actually uses a lot of procedural stuff. If I were going fore a definition most things that fall in the "handpainted" style have some degree of lighting info painted into the textures, whether its just strong baked in ambient occlusion or more directional lighting
Incidentally this is probably part of the reason you don't see all that much here, as baked in lighting plays less well with full pbr engines like Iray. If you have, say some handpainted looking metal with metalic highlights painted in and then stick it in a scene with directional lighting that doesn't match its going to look... less than good.
Thats not to say you can't make it work in Iray, just you have to be much more careful with lighting (the same is true to a lesser extent with stylized characters in general - there's a reason I didn't light Bette with HDRIs in any promos and stuck with soft lighting in general. Similarly, if you watch animated cg movies you'll also notice there don't tend to be things like super crisp shadows)
IF it's HAND PAINTED, it is HAND PAINTED regardless of the media used, be it natural or digital. A hand held camel brush and acrylics or water color. Digital media a tablet pen and digital paint via Photoshop, Corel Painter, ArtRage, Sketchbook, etc. It's NOT a hard topic to grasp.
Except we're talking about an art style not a literal definition of what "hand painted" means divorced from context
When op asked if people liked the "hand painted art style" do you think they were referring to this
Or this
+1 to what J Cade said, and the second picture.
Seamon for Genesis 8 Male(s) by Nabi over @ Rendo may be what you're looking for. I got the character because I like the painterly aspect of his skin. I haven't even loaded him yet, but I'm hoping to get some time to render him over the weekend.
I think he meant stylized type of ilustration. However in the natural media world of painters there are impressionist painters (ie: Claude Monet, Edgar Degas, John Singer Sargent) and painters of realism (ie: Edward Hopper or Winslow Homer - two of my favorites by the way). Both are hand painted. So if a hand painted digital piece is realistic, it does not mean it's not hand painted.
Do you consider digital sculpts via Zbrush, Mudbox or 3DCoat to be hand sculpted or created by the computer? I consider them hand sculpted.
Digital is the media not unlike watercolor, oil, acrylics, chalk and the mouse & stylus pen are the equivalent of a camel hair brush.
And by the way since you appear to be down on photographers, I consider photography to be an art form. It is the media I use the most.
Some of my photos I took...
Topaz Studio 2 is awesome for digital art. However I prefer to use ArtRage and/or Corel Painter.
I used Topaz Studio 2 on a these digital photos I took. I do not consider them hand created art as I use the Topaz presets and filters to obtain these effects.
If I used ArtRage, then I would consider them hand created.
I find this topic very interesting and very dear to my heart.
Cheers & please stay safe...
PS: My online gallery at Fine Art America https://kenmo.pixels.com/
The OP topic literally says "Any of you like hand painted meshes?" — not 2D postwork processing of 3D renders to make them look painted (although that's a cool topic as well, especially Non-Photorealistic Rendering and third party filter processing) — but there are some really cool threads on this if you search for algovincian in the forum search...
https://www.daz3d.com/forums/discussion/324736/algovincian-non-photorealistic-rendering-npr-2019-2020/p1
This is more of the "hand painted mesh" style — like World of Warcraft etc...
https://stylizedstation.com/article/hand-painted-textures-wow/
https://discover.therookies.co/2019/07/21/how-to-create-your-own-hand-painted-3d-characters/
https://www.artstation.com/couchcommando
https://www.artstation.com/ybourykina
I realize that he meant hand painted and not NPR. The only reason I posted my Topazed photos is a person above mentioned Topaz Labs.
A) no ones down on photography, but you're going a bit off topic
B) That is not what he meant as multiple people have mentioned "hand painted style" refers to a specific style and look of 3d texturing. In paricular it involves some level of shadow and highlights "painted" into the texture. I say "painted" one could also bake said shadows procedurally
I get its a bit of a confusing name, but when someone is talking about "hand painted style" with regards to 3d it is referring to a specific style and not a general technique
I'd love a good hand painted option.
I also wish Daz had an actual toon renderer.
A lot of the realism fetish here is down to Daz pushing for more and more realism and detail since Iray was introduced. You look at the older stuff and there was more cartoony stuff.
And I've posted some of my NPR images & stuff in threads here at DAZ. I know the difference between NPR renderings and hand painted textures.
I've NEVER created or used hand painted textures. They do appeal to me. However I've tried NPR on my DAZ 3D, 3D Coat & Vue renders. I've used similar tehniques on my photos in a post above.
You can some of my NPR work on 3D renders on this link here :
https://kenmo.pixels.com/collections/illustrations+renders
Could you kindly post some examples of your Blender toon renders? I would love to see them.