Any of you like Hand Painted Meshes ?

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Comments

  • Kaleb242Kaleb242 Posts: 344

    I think it would be great to see more stylized content with hand-painted textures — something along the lines of Blizzard Entertainment, and 2K's Borderlands.
    It's a very common niche for game design and interactive content.

  • TorquinoxTorquinox Posts: 4,245

    kenmo said:

    Torquinox said:

    A hand-painted texture can look more realistic or more stylized, depending on various creative decisions. It's not like "hand painted" means one particular thing, even if some people making tutorials seem to have similar ideas about it.

    Exactly and so perfectly true. Hand painted does NOT always mean TOON!!!!

    Agreed! And thank you. yes

  • nonesuch00nonesuch00 Posts: 18,722

    WendyLuvsCatz said:

    RorrKonn said:

    If you search youtube "hand painted 3d models tutorials" Your get hand painted 3d style.

    sounds like a meaningless definition as all CGI is done on a computer

    the only handpainted stuff possible is done using a camera and minatures people have handpainted

    otherwise it is mouse/tablet painted

    what I saw Googling was a cellshaded toony type look on more chunky type models again achievable via postwork and low rez shaders

    No, if you hand paint using a mouse or digital stylus it's hand painted. If you take a photo and let a computer algorithm digitize and filter that photo, then it's no longer hand painted.

  • RorrKonnRorrKonn Posts: 509
    Kaleb242 said:

    I think it would be great to see more stylized content with hand-painted textures — something along the lines of Blizzard Entertainment, and 2K's Borderlands.
    It's a very common niche for game design and interactive content.

    Border land is killer.i think there using some crazy shaders. Blizzard I upgraded just for the graphics .
  • MimicMollyMimicMolly Posts: 2,322

    WendyLuvsCatz said:

    RorrKonn said:

    If you search youtube "hand painted 3d models tutorials" Your get hand painted 3d style.

    sounds like a meaningless definition as all CGI is done on a computer

    the only handpainted stuff possible is done using a camera and minatures people have handpainted

    otherwise it is mouse/tablet painted

    what I saw Googling was a cellshaded toony type look on more chunky type models again achievable via postwork and low rez shaders

    No, if you hand paint using a mouse or digital stylus it's hand painted. If you take a photo and let a computer algorithm digitize and filter that photo, then it's no longer hand painted.

    I thought it was "hand painted" as in a digital version of how some people airbrush figurines and dolls. It's still an effect done by a user with a mouse or stylus.
  • kenmokenmo Posts: 992

     

     

    nonesuch00 said:

    WendyLuvsCatz said:

    RorrKonn said:

    If you search youtube "hand painted 3d models tutorials" Your get hand painted 3d style.

    sounds like a meaningless definition as all CGI is done on a computer

    the only handpainted stuff possible is done using a camera and minatures people have handpainted

    otherwise it is mouse/tablet painted

    what I saw Googling was a cellshaded toony type look on more chunky type models again achievable via postwork and low rez shaders

    No, if you hand paint using a mouse or digital stylus it's hand painted. If you take a photo and let a computer algorithm digitize and filter that photo, then it's no longer hand painted.

     

    Exactly and as far as I know the only way to physically to move a mouse or tablet is via the human hand. Anyone who can not grasp that should not be using a computer.

    It is insane to say using a mouse or tablet is NOT hand painted.

  • SeraSera Posts: 1,675

    kenmo said:

     

     

    nonesuch00 said:

    WendyLuvsCatz said:

    RorrKonn said:

    If you search youtube "hand painted 3d models tutorials" Your get hand painted 3d style.

    sounds like a meaningless definition as all CGI is done on a computer

    the only handpainted stuff possible is done using a camera and minatures people have handpainted

    otherwise it is mouse/tablet painted

    what I saw Googling was a cellshaded toony type look on more chunky type models again achievable via postwork and low rez shaders

    No, if you hand paint using a mouse or digital stylus it's hand painted. If you take a photo and let a computer algorithm digitize and filter that photo, then it's no longer hand painted.

     

    Exactly and as far as I know the only way to physically to move a mouse or tablet is via the human hand. Anyone who can not grasp that should not be using a computer.

    It is insane to say using a mouse or tablet is NOT hand painted.

    "You're insane (cause you don't get it)."

    "You shouldn't be using a computer." 

    Doesn't that sound rude to you? Or does everyone talk like that where you're from? 

  • TorquinoxTorquinox Posts: 4,245

    In the context of the discussion and with respect to the OP's collection, this is not just about how a texture was made. The stylization of the characters and other assets starts in the concept art, running through the modeling and texturing right up to the rendered look of the finished products. And as Wendy, I, and maybe others have mentioned earlier, there are such products in this and other 3D stores.

  • nonesuch00nonesuch00 Posts: 18,722

    MimicMolly said:

    nonesuch00 said:

    WendyLuvsCatz said:

    RorrKonn said:

    If you search youtube "hand painted 3d models tutorials" Your get hand painted 3d style.

    sounds like a meaningless definition as all CGI is done on a computer

    the only handpainted stuff possible is done using a camera and minatures people have handpainted

    otherwise it is mouse/tablet painted

    what I saw Googling was a cellshaded toony type look on more chunky type models again achievable via postwork and low rez shaders

    No, if you hand paint using a mouse or digital stylus it's hand painted. If you take a photo and let a computer algorithm digitize and filter that photo, then it's no longer hand painted.

    I thought it was "hand painted" as in a digital version of how some people airbrush figurines and dolls. It's still an effect done by a user with a mouse or stylus.
     
     
     
     
    Well, sometimes I can't get the reply to let me type my reply and not look as if the person I'm replying too said it but here goes. Well, computer can do that pretty good too nowadays that style but I know what you mean but I still say calling something one did by hand on a computer as computer generated as misleading.  A lot more work goes into handpainting or sculpting that taking a picture and feeding the picture to a program on a computer.
  • FrinkkyFrinkky Posts: 388

    FSMCDesigns said:

    depends on your definition of hand painted. This is what i think you mean https://discover.therookies.co/2019/07/21/how-to-create-your-own-hand-painted-3d-characters/

    and for me, no, it's too stylized and toony.

    Not my usual style but I like that and would be interested to see what someone could come up with in Daz.

    I think the definition here of 'hand-painted' refers to the creation of a texture using primarily digital paint brushes rather than cloning/projection painting from a photo source.

     The examples in the link appear to have the translucency effects painted in; I don't think the use of typical 'realistic' skin shader settings would work - any brushstroke detail would be lost in the translucency/SSS settings.

  • kenmokenmo Posts: 992

    certaintree38 said:

    kenmo said:

     

     

    nonesuch00 said:

    WendyLuvsCatz said:

    RorrKonn said:

    If you search youtube "hand painted 3d models tutorials" Your get hand painted 3d style.

    sounds like a meaningless definition as all CGI is done on a computer

    the only handpainted stuff possible is done using a camera and minatures people have handpainted

    otherwise it is mouse/tablet painted

    what I saw Googling was a cellshaded toony type look on more chunky type models again achievable via postwork and low rez shaders

    No, if you hand paint using a mouse or digital stylus it's hand painted. If you take a photo and let a computer algorithm digitize and filter that photo, then it's no longer hand painted.

     

    Exactly and as far as I know the only way to physically to move a mouse or tablet is via the human hand. Anyone who can not grasp that should not be using a computer.

    It is insane to say using a mouse or tablet is NOT hand painted.

    "You're insane (cause you don't get it)."

    "You shouldn't be using a computer." 

    Doesn't that sound rude to you? Or does everyone

    talk like that where you're from? 

     

    Sorry wasn't trying to be rude. But I find it confusing someone who uses a computer doesn't realize it is their hand and mind which moves a computer mouse, tablet pen or keyboard for that matter. All three are INPUT devices that rely on human intervention. They are not intelligent devices.

  • Kaleb242Kaleb242 Posts: 344

    Hand-painted in the sense that highlights, outlines, and shadows are painted by an artist (usually with a pressure-sensitive tablet), and lighting is baked into the texture maps complete with brush strokes, texture, and perfect imperfections placed with intention by an artist's hand.

    It's a bit counter-intuitive for a real-time raytracing environment to use content with hand-painted textures, unless it can be assisted by a shader to keep the 2.5D look of the hand-painted textures intact, without trying to make it look too "real". There is a stylization with hand-painted textures that often does better without lights in the scene, or with a toon shader with stepped ramps (flat gradients) to keep the stylized look.

  • memcneil70memcneil70 Posts: 5,290

    Not quite what you are talking about, but I would love a product that would allow for creating or giving the effect of watercolor portraiture like you can see in some of these six artist's work, especially those at the bottom of the article

     

  • j cadej cade Posts: 2,310

    nonesuch00 said:

    WendyLuvsCatz said:

    RorrKonn said:

    If you search youtube "hand painted 3d models tutorials" Your get hand painted 3d style.

    sounds like a meaningless definition as all CGI is done on a computer

    the only handpainted stuff possible is done using a camera and minatures people have handpainted

    otherwise it is mouse/tablet painted

    what I saw Googling was a cellshaded toony type look on more chunky type models again achievable via postwork and low rez shaders

    No, if you hand paint using a mouse or digital stylus it's hand painted. If you take a photo and let a computer algorithm digitize and filter that photo, then it's no longer hand painted.

    tbf a lot of "hand painted" stuff isn't hand painted. A lot of it is made in substance designer and painter, and therefore actually uses a lot of procedural stuff. If I were going fore a definition most things that fall in the "handpainted" style have some degree of lighting info painted into the textures, whether its just strong baked in ambient occlusion or more directional lighting

     

    Incidentally this is probably part of the reason you don't see all that much here, as baked in lighting plays less well with full pbr engines like Iray. If you have, say some handpainted looking metal with metalic highlights painted in and then stick it in a scene with directional lighting that doesn't match its going to look... less than good.

    Thats not to say you can't make it work in Iray, just you have to be much more careful with lighting (the same is true to a lesser extent with stylized characters in general - there's a reason I didn't light Bette with HDRIs in any promos and stuck with soft lighting in general. Similarly, if you watch animated cg movies you'll also notice there don't tend to be things like super crisp shadows)

  • RorrKonnRorrKonn Posts: 509

    Not quite what you are talking about, but I would love a product that would allow for creating or giving the effect of watercolor portraiture like you can see in some of these six artist's work, especially those at the bottom of the article

     

    Oh I've tried for decades to make 3d look like Boris. 3d n pcs are still in the stone age. Jyst imagine what blender version 2000 cold do. 2d apps have filters gimps free and g'mic for gimp is free. You can use filters for special effects.maybe get real close to water colors.
  • RorrKonnRorrKonn Posts: 509
    Not free but topzlabs was killer
  • kenmokenmo Posts: 992

    j cade said:

     

    tbf a lot of "hand painted" stuff isn't hand painted. A lot of it is made in substance designer and painter, and therefore actually uses a lot of procedural stuff. If I were going fore a definition most things that fall in the "handpainted" style have some degree of lighting info painted into the textures, whether its just strong baked in ambient occlusion or more directional lighting

     

    Incidentally this is probably part of the reason you don't see all that much here, as baked in lighting plays less well with full pbr engines like Iray. If you have, say some handpainted looking metal with metalic highlights painted in and then stick it in a scene with directional lighting that doesn't match its going to look... less than good.

    Thats not to say you can't make it work in Iray, just you have to be much more careful with lighting (the same is true to a lesser extent with stylized characters in general - there's a reason I didn't light Bette with HDRIs in any promos and stuck with soft lighting in general. Similarly, if you watch animated cg movies you'll also notice there don't tend to be things like super crisp shadows)

    IF it's HAND PAINTED, it is HAND PAINTED regardless of the media used, be it natural or digital. A hand held camel brush and acrylics or water color. Digital media a tablet pen and digital paint via Photoshop, Corel Painter, ArtRage, Sketchbook, etc. It's NOT a hard topic to grasp.

     

     

  • j cadej cade Posts: 2,310

    kenmo said:

    j cade said:

     

    tbf a lot of "hand painted" stuff isn't hand painted. A lot of it is made in substance designer and painter, and therefore actually uses a lot of procedural stuff. If I were going fore a definition most things that fall in the "handpainted" style have some degree of lighting info painted into the textures, whether its just strong baked in ambient occlusion or more directional lighting

     

    Incidentally this is probably part of the reason you don't see all that much here, as baked in lighting plays less well with full pbr engines like Iray. If you have, say some handpainted looking metal with metalic highlights painted in and then stick it in a scene with directional lighting that doesn't match its going to look... less than good.

    Thats not to say you can't make it work in Iray, just you have to be much more careful with lighting (the same is true to a lesser extent with stylized characters in general - there's a reason I didn't light Bette with HDRIs in any promos and stuck with soft lighting in general. Similarly, if you watch animated cg movies you'll also notice there don't tend to be things like super crisp shadows)

    IF it's HAND PAINTED, it is HAND PAINTED regardless of the media used, be it natural or digital. A hand held camel brush and acrylics or water color. Digital media a tablet pen and digital paint via Photoshop, Corel Painter, ArtRage, Sketchbook, etc. It's NOT a hard topic to grasp.

     

     

    Except we're talking about an art style not a literal definition of what "hand painted" means divorced from context

     

    When op asked if people liked the "hand painted art style" do you think they were referring to this

    Or this

     

     

     

     

     

  • TorquinoxTorquinox Posts: 4,245
    edited March 2021

    +1 to what J Cade said, and the second picture.

    Post edited by Torquinox on
  • FenixPhoenixFenixPhoenix Posts: 3,181

    Seamon for Genesis 8 Male(s) by Nabi over @ Rendo may be what you're looking for. I got the character because I like the painterly aspect of his skin. I haven't even loaded him yet, but I'm hoping to get some time to render him over the weekend.

  • kenmokenmo Posts: 992
    edited March 2021

    I think he meant stylized type of ilustration. However in the natural media world of painters there are impressionist painters (ie: Claude Monet, Edgar Degas, John Singer Sargent) and painters of realism (ie: Edward Hopper or Winslow Homer - two of my favorites by the way). Both are hand painted. So if a hand painted digital piece is realistic, it does not mean it's not hand painted.

    Do you consider digital sculpts via Zbrush, Mudbox or 3DCoat to be hand sculpted or created by the computer? I consider them hand sculpted.

    Digital is the media not unlike watercolor, oil, acrylics, chalk and the mouse & stylus pen are the equivalent of a camel hair brush.

    And by the way since you appear to be down on photographers, I consider photography to be an art form. It is the media I use the most.

    Some of my photos I took...

     

    Post edited by kenmo on
  • kenmokenmo Posts: 992
    edited March 2021

    RorrKonn said:

    Not free but topzlabs was killer

     

    Topaz Studio 2 is awesome for digital art. However I prefer to use ArtRage and/or Corel Painter.

    I used Topaz Studio 2 on a these digital photos I took. I do not consider them hand created art as I use the Topaz presets and filters to obtain these effects.

    If I used ArtRage, then I would consider them hand created.

     

     

     

    I find this topic very interesting and very dear to my heart. 

    Cheers & please stay safe...

    PS: My online gallery at Fine Art America https://kenmo.pixels.com/

    Post edited by kenmo on
  • Kaleb242Kaleb242 Posts: 344

    The OP topic literally says "Any of you like hand painted meshes?" — not 2D postwork processing of 3D renders to make them look painted (although that's a cool topic as well, especially Non-Photorealistic Rendering and third party filter processing) — but there are some really cool threads on this if you search for algovincian in the forum search...
    https://www.daz3d.com/forums/discussion/324736/algovincian-non-photorealistic-rendering-npr-2019-2020/p1

    This is more of the "hand painted mesh" style — like World of Warcraft etc...

    https://stylizedstation.com/article/hand-painted-textures-wow/

    https://discover.therookies.co/2019/07/21/how-to-create-your-own-hand-painted-3d-characters/

    https://www.artstation.com/couchcommando

    https://www.artstation.com/ybourykina

  • kenmokenmo Posts: 992

    Kaleb242 said:

    The OP topic literally says "Any of you like hand painted meshes?" — not 2D postwork processing of 3D renders to make them look painted (although that's a cool topic as well, especially Non-Photorealistic Rendering and third party filter processing) — but there are some really cool threads on this if you search for algovincian in the forum search...
    https://www.daz3d.com/forums/discussion/324736/algovincian-non-photorealistic-rendering-npr-2019-2020/p1

    This is more of the "hand painted mesh" style — like World of Warcraft etc...

    https://stylizedstation.com/article/hand-painted-textures-wow/

    https://discover.therookies.co/2019/07/21/how-to-create-your-own-hand-painted-3d-characters/

    https://www.artstation.com/couchcommando

    https://www.artstation.com/ybourykina

     

    I realize that he meant hand painted and not NPR. The only reason I posted my Topazed photos is a person above mentioned Topaz Labs.

  • j cadej cade Posts: 2,310

    kenmo said:

    I think he meant stylized type of ilustration. However in the natural media world of painters there are impressionist painters (ie: Claude Monet, Edgar Degas, John Singer Sargent) and painters of realism (ie: Edward Hopper or Winslow Homer - two of my favorites by the way). Both are hand painted. So if a hand painted digital piece is realistic, it does not mean it's not hand painted.

    Do you consider digital sculpts via Zbrush, Mudbox or 3DCoat to be hand sculpted or created by the computer? I consider them hand sculpted.

    Digital is the media not unlike watercolor, oil, acrylics, chalk and the mouse & stylus pen are the equivalent of a camel hair brush.

    And by the way since you appear to be down on photographers, I consider photography to be an art form. It is the media I use the most.

    Some of my photos I took...

     

     

    A) no ones down on photography, but you're going a bit off topic

    B) That is not what he meant as multiple people have mentioned "hand painted style" refers to a specific style and look of 3d texturing. In paricular it involves some level of shadow and highlights "painted" into the texture. I say "painted" one could also bake said shadows procedurally

     

    I get its a bit of a confusing name, but when someone is talking about "hand painted style" with regards to 3d  it is referring to a specific style and not a general technique

  • PsyckosamaPsyckosama Posts: 508
    edited April 2021

    I'd love a good hand painted option.

     

    I also wish Daz had an actual toon renderer.

     

    A lot of the realism fetish here is down to Daz pushing for more and more realism and detail since Iray was introduced. You look at the older stuff and there was more cartoony stuff.

    Post edited by Psyckosama on
  • RorrKonnRorrKonn Posts: 509

    I'd love a good hand painted option.

     

    I also wish Daz had an actual toon renderer.

     

    A lot of the realism fetish here is down to Daz pushing for more and more realism and detail since Iray was introduced. You look at the older stuff and there was more cartoony stuff.

    Blender bridge. toons for days just youtube "blender nodes toon" directions so easy even I can follow along
  • kenmokenmo Posts: 992
    edited April 2021

    Kaleb242 said:

    The OP topic literally says "Any of you like hand painted meshes?" — not 2D postwork processing of 3D renders to make them look painted (although that's a cool topic as well, especially Non-Photorealistic Rendering and third party filter processing) — but there are some really cool threads on this if you search for algovincian in the forum search...
    https://www.daz3d.com/forums/discussion/324736/algovincian-non-photorealistic-rendering-npr-2019-2020/p1

    This is more of the "hand painted mesh" style — like World of Warcraft etc...

    https://stylizedstation.com/article/hand-painted-textures-wow/

    https://discover.therookies.co/2019/07/21/how-to-create-your-own-hand-painted-3d-characters/

    https://www.artstation.com/couchcommando

    https://www.artstation.com/ybourykina

     

    And I've posted some of my NPR images & stuff in threads here at DAZ. I know the difference between NPR renderings and hand painted textures.

    I've NEVER created or used hand painted textures. They do appeal to me. However I've tried NPR on my DAZ 3D, 3D Coat  & Vue renders. I've used similar tehniques on my photos in a post above.

    You can some of my NPR work on 3D renders on this link here :

    https://kenmo.pixels.com/collections/illustrations+renders

    Post edited by kenmo on
  • kenmokenmo Posts: 992
    edited April 2021

    RorrKonn said:

    Psyckosama said:

    I'd love a good hand painted option.

     

    I also wish Daz had an actual toon renderer.

     

    A lot of the realism fetish here is down to Daz pushing for more and more realism and detail since Iray was introduced. You look at the older stuff and there was more cartoony stuff.

    Blender bridge. toons for days just youtube "blender nodes toon" directions so easy even I can follow along

    Could you kindly post some examples of your Blender toon renders? I would love to see them.

    Post edited by Richard Haseltine on
  • RorrKonnRorrKonn Posts: 509
    You can Google or youtube blender toon shaders. You can Google Rorrkonn to see my stuff but I don't have any blender toon renders.
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