Bot Genesis' Human-Skin Head
nDelphi
Posts: 1,920
I am trying to get Bot Genesis' Head looking like a human, as I can see in one of the promo images.
I can get half the head skinned in human without the body getting changed to human skin, but when I try to get the other half (the back half) of the head in human skin it also changes the torso.
I read the previous threads on Bot Genesis and have followed the select Genesis and Bot body parts before applying mats, etc., but that only changes the head back to bot again. It is like I am going around in a Merry Go 'Round.
Will someone explain this to me step by step, please?
Post edited by nDelphi on

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Is your Bot Genesis install current? Parris released several updates to it after it was initially released. You should have a BotGen_Head head graft and then two separate torso grafts: BotGen_Torso and BotGen_Torso_b. You need to use BotGen_Torso_b when you want a human skin head. (The original release does not have the alternate torso graft, and required re-assigning a bunch of faces to the skin surfaces to get a human skin head as the torso actually has some of the neck region geograft replacements.)
As far as application goes: I just loaded up Genesis, loaded the head and "for human head" torso, and then applied a human skin preset to Genesis, the head and torso grafts. I didn't do anything like try to select surfaces before applying the skin preset -- Studio just did the right thing since it looks for matching surface names and ignores surfaces that exist but are not in the preset.
That's exactly what I have, but there is no way for me to get just the head. I still see the textures applied to the body even with Torso B. I must be missing something a step or something.
Like this?
It's a bit fiddly but you can do it. These instructions are for a female Bot Genesis with the Basic Female shape and materials.
1. Load Genesis basic female, or a character with a V4 UV. This will be the BotGenesis. If you don't use a character with a V4 UV, you'll be left with a UV mismatch on the top of the head - not a problem if your character will have hair.
2. Deselect and load an identical character. Leave this human - this is just so that you can copy / paste skin surfaces, and you'll remove it from the scene when done.
3. Select the first Genesis and apply BotGen_all to load the geografts.
4. Remove Bot_gen_torso from the scene - right-click on it in the scene tab and choose Remove...
5. Apply Bot_gen_torso_b (for the human head)
6. Apply the Bot Genesis Fem_Mat
7. Expand Genesis in the Scene tab and select the Bot_Gen_Head geograft. In the Surfaces tab, select 1_SkinFace and 2_SkinHead. Apply the omUberSurface shader (or whatever skin shader your chosen character uses). The surfaces should go transparent.
8. Copy the 1_Skinface surface from your human genesis and paste it to the 1_SkinFace surface on the Bot_Gen_head geograft
9. Copy the 2_SkinHead surface from your human genesis and paste it to the 2_SkinHead surface on the Bot_Gen_head geograft
10. The geografted areas of the head should now be skin, but we still need to replace the other areas of the head.
11. In the Scene tab, select the top level of the BotGenesis (not one of the geografted parts)
12. In the surfaces tab, select 1_SkinFace and 2_SkinHead of the BotGenesis, and apply the omUberSurface shader. Again, the surfaces will become transparent.
13. Copy the 1_SkinFace surface from your human genesis to the 1_Skinface surface of the BotGenesis
14. Copy the 2_SkinHead surface from your human genesis and paste it to the 2_SkinHead surface on the BotGenesis.
15. The head is now skin, apart from a couple of areas on the neck. These surfaces are on the Bot_gen_torso_b geograft. Change these in the same way.
16. You can also change the lips, eyes, and eyelashes back to human ones in the same way. Not all surfaces use omUberSurface - apply the appropriate shader. Here, I've left the Bot eyes as I like the effect.
Thanks, HastyDave.
Seems like a lot. It also sounds like when I finish with it all I should create a material preset. It would be a killer to do this by hand everytime I need to use it.
HastyDave,
Between steps 7 and 8 I created two shader presets of the head and face skins/shaders. Then I used these presets to change the other parts. It was easier than using the Human Surface Shader as this shader is different from the one I am using.
Everything came together, thanks again for the step by step instructions.