QoA to MFD question

WillowRavenWillowRaven Posts: 3,787
edited December 1969 in The Commons

I am trying to create a modified version/color of an existing MFD texture, so I modified the mat in photoshop.

But now tat I am trying to load it into the QoA to MFD utility, it's telling me no mat can be found.

What am I doing wrong?

Comments

  • JUJUJUJU Posts: 1,132
    edited December 1969

    Normally it is easy to change diffuse color...
    but I don't understand some points of your question:
    What is "QoA"?
    Which program do you use? Poser or DazStudio?

  • JUJUJUJU Posts: 1,132
    edited December 1969

    Ah... ok, I found it. And I have it.... I will have a look if I can help you....I think I never used it ;)

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Juju said:
    Normally it is easy to change diffuse color...
    but I don't understand some points of your question:
    What is "QoA"?
    Which program do you use? Poser or DazStudio?

    I'm using DS4.6 ...

    This product allows one to take an existing texture for the MFD and apply it to the Queen of Ages Daz dynamic dress: http://www.daz3d.com/mfd-to-qoa

    Problem is, the existing textures are not quite what I was as far as color. So I loaded the MFD in one daz window and applied my own variation of the color I want. I saved the surface jpeg, but don't know what to do from there to get the plugin to recognize the new texture.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Juju said:
    Ah... ok, I found it. And I have it.... I will have a look if I can help you....I think I never used it ;)

    I use it a lot, but never with my own texture ... lol.

  • JUJUJUJU Posts: 1,132
    edited December 1969

    hmm.... I found something in my product Library that could be helpful using MFD textures on QoA ?

    Queen of Ages Remapped
    Order: #... – 24 Oct, 2011
    With this update, you can use Morphing Fantasy Dress templates (V4, V3, Girl, A3, or Laura) on the Daz Dynamics Queen of Ages Dress!

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Juju said:
    hmm.... I found something in my product Library that could be helpful using MFD textures on QoA ?

    Queen of Ages Remapped
    Order: #... – 24 Oct, 2011
    With this update, you can use Morphing Fantasy Dress templates (V4, V3, Girl, A3, or Laura) on the Daz Dynamics Queen of Ages Dress!

    Right. That's what I am using, and know how to use it, normally. What I don't know is how to properly save a texture for the mfd ... lol.

  • JUJUJUJU Posts: 1,132
    edited December 1969

    You can change textures very easy in DazStudio with the surface tab. I do that very often. When you have the QoA with the texture you want, but wrong color, but you know where you have the changed one you can change the diffuse, ok, you have to do this for all 8 areas but it works good for me
    May this help?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Juju said:
    You can change textures very easy in DazStudio with the surface tab. I do that very often. When you have the QoA with the texture you want, but wrong color, but you know where you have the changed one you can change the diffuse, ok, you have to do this for all 8 areas but it works good for me
    May this help?

    When I try to alter the color, it negates the applied script ...

  • JUJUJUJU Posts: 1,132
    edited December 1969

    I will have a look on it .... minute please...

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Juju said:
    I will have a look on it .... minute please...

    Thanks for the help, btw :D

  • JUJUJUJU Posts: 1,132
    edited December 1969

    wow, I don't get any texture on the "Queen of Ages - MDF".......
    funny....
    Did you get the texture with the original color on the QoA?
    Which texture you uses?

  • WillowRavenWillowRaven Posts: 3,787
    edited July 2014

    Juju said:
    wow, I don't get any texture on the "Queen of Ages - MDF".......
    funny....
    Did you get the texture with the original color on the QoA?
    Which texture you uses?

    The original texture is calle 'forest gown', and yes, it loads, though it loads scrambled, and fixing the UV set needs flip-flopped to correct itself in DS4.6.

    This time, for some crazy reason (maybe because I had the textured mfd still in the scene), selecting the textured areas and telling the diffuse surface to see the other dress, it worked.

    Now, what I don't have an existing texture that just needs a color swap? How do I make an original texture for the MFD and save it to show up in the content window, so I can create more realistic textures?

    Post edited by WillowRaven on
  • JUJUJUJU Posts: 1,132
    edited December 1969

    you can take a template (for example you can find one here http://www.snowsultan.com/3.html) and then create an texture in Photoshop.
    Then you could put it on the dress by using the surface tab and then .... hmm.... save as Material preset so you can use it next time
    I made two screen shots

    mdftest-2.jpg
    1003 x 734 - 216K
    mdftest-1.jpg
    1003 x 734 - 220K
  • JUJUJUJU Posts: 1,132
    edited December 1969

    Of corse you could make a texture direcly for the QoA. I don't find a template for it, but you could take an texture and take that as pattern for a new one

  • carrie58carrie58 Posts: 4,088
    edited July 2014

    Or you could use Fabricator and change the texture and just use a different transparencey map .......
    Oh yeah and when you make your own textures make sure to change the name of the texture so as not to overwrite the original,even when you are just changing the color.

    Post edited by carrie58 on
  • SzarkSzark Posts: 10,634
    edited July 2014

    Well I tried to test this but my QoA doesn't seem to be working like it did. All the maps are screwed up and I have no idea why this is happening. It used to work a treat.

    Any hoo QoA works by loading a .ds, .dsa or PZ2 mat pose. So the way I would do it is to load MFD, load you new texture, save as a Depreciated Material preset and use that in the QoA conversion. Duf files won't work at all, well mine doesn't.

    Or as suggested do the conversion and then manually replace the textures via the Surfaces Pane.

    Post edited by Szark on
  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Szark said:
    Well I tried to test this but my QoA doesn't seem to be working like it did. All the maps are screwed up and I have no idea why this is happening. It used to work a treat.

    Any hoo QoA works by loading a .ds, .dsa or PZ2 mat pose. So the way I would do it is to load MFD, load you new texture, save as a Depreciated Material preset and use that in the QoA conversion. Duf files won't work at all, well mine doesn't.

    Or as suggested do the conversion and then manually replace the textures via the Surfaces Pane.

    The screwey map thing is the UV setting. Just switch it to default then back to mfd and it rights itself. The only reason I know this is it happens to me, too, and DraagonStorm told me what to do :D

    What I really need to do is figure out how to make my own md textures, making my dynamics options practically endless :D

  • SzarkSzark Posts: 10,634
    edited July 2014

    LOL slap head time. I never had this issue before so I never thought to look at the UV mapping. Thanks for that info

    Post edited by Szark on
  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Szark said:
    LOL slap head time. I never had this issue before so I never thought to look at the UV mapping. Thanks for that info

    I never had a problem when using it in DS3, but it was never updated for CS4 ... but it's an easy enough fix once I learned about it :D

  • SzarkSzark Posts: 10,634
    edited December 1969

    What I really need to do is figure out how to make my own md textures, making my dynamics options practically endless :D

    so what info do you need apart from what I said above about how to do it.
  • SzarkSzark Posts: 10,634
    edited December 1969

    Nope no option to change UVs on MFD - QoA after or before the conversion. Just Default UV listed.

    I will have to see if it still works in DS3.1

  • SzarkSzark Posts: 10,634
    edited December 1969

    I tested the conversion in DS3.1 32bit and all works fine.

    No matter what I try it doesn't work in DS4.6.3.52 64Bit

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