Issue with joints bending
OriginalSamhain
Posts: 38
Hi, sorry if this is in the wrong place.
Does anyone have any advice for correcting this issue with the knee joint on G8M? I have my characters knee bent to quite an extreme angle, and there's this weird gap between his calf and thigh. (I've attached a snippet so hopefully you can see what I mean)
Obviously on a real person, the muscle will 'squish' and there wouldn't be a gap there, but as it stands it's making his shin look really skinny and weird. Any advice on how to fix this would be greatly appreciated!

Comments
Do you have morphs applied to the figure? That looks as if the joint centres are misaligned, which may be due to having a morph aplied that needs a rigging adjsutment or may be down to having a rigging adjustment kicking in when the morph it should be linked to isn't applied.
Ah ok, that could be it then. He's a very heavily customised model and there's at least one morph applied so you're probably right. I'll have a look at adjusting morphs and see if that helps. Thank you!
ETA: So I have the Auto Shape Enhancer set to 100% for the full body, I reduced the knee slider to 75% and it looks perfect now. Can't believe it was that easy!