Morph Loader Pro Issue - Surface Abnormaly
Hi,
I seem to face an issue on every step...
I was trying to create custom morphs for my first clothing, so I was testing Morph Loader Pro.
I exported my clothing with no morph on in OBJ, to 3ds Max. Turned off smoothing, collision iteration 0, Mesh SubDivision 0. Then made a simple change (just for test, extended hip to the left).
I loaded that changed OBJ file with Morph Loader. Tada, loading was successful. But when I turn the morph on, I get this weird surface. Of course if turn on smoothing on, it gets better, but never perfect.
Any idea why this is happening?

Comments
How does it look if you use the Shaded Wireframe view in DS?
I figured it out. When I export OBJ from 3ds Max, I need to turn off 'Optimize Vertex'. Thanks anyway!