New characters and footwear
Philippi_Child
Posts: 658
Is it me or is anyone else noticing that here of late many of the newer female figures have issues with footwear? At first is was just heels now it seems that more of the recent figures are having an issue with just about every style of footware deforming to the feet. Yes I know that one can just use the standard G8 female base and use the head morph of said female figure. But if you have a figure where the creator has sculpted an awesome shape it defeats the purpose of the original custom body you may have just well buy a head morph. I have purchase some awsome figures with incredible details that the creator took great time to sculpt (like zbrush) into the figure to give it a one of a kind look only to have an issue with footwear. It's just a problem when you don't want to use clothing that fully covers the figure and the footwear deforms.
Anyone else having this issue or am I being picky?

Comments
Which figures are you and are you not having problems with? Some new figures have displacement maps which can cause issues.
I've noticed more of an issue around the torso/chest area than feet...even with Daz base characters (Zelara, Tasha, etc).
I honestly think that aggressive morphs wouldn't be necessary if G8F's feet didn't look like square blocks. I think that aggressive morphs are required to compensate, but then in that case I agree that it's nice when corrective morphs are included to allow for compatibility when it comes to autofit and clothing.
@MimicMolly, thank you for mentioning https://www.daz3d.com/shape-rigger-plus which I found I had but never used. I have also had issues with shoes, boots, hip areas but also some glasses warping on faces.
Do you think it can help the glass warping issue?
I am going to dig it out and try it on the next character that I can't fit clothes designed for it and which the clothes do not have proper sliders to adjust in the problem area.
According to this product, it mentioned that it makes sure the characters' bones are properly positioned. Which I suspect was the case for my G8F, because the script said it was "ready to rig".
Unless the head or eye morph isn't properly rigged, this script might not help with glasses. But it's worth a try. The script will tell you if it's properly rigged or not.
Thank you @MimicMolly
Mary
Yeah, it's a problem with customized feet, autofit isn't particularly friendly to high heels. Flats seem to adjust and generally look OK.
I saw one PA's product in particular that advertized a zeroing of the foot morph for heels/shoes but I don't remember which one.
bluejaunte includes zero foot morph sliders for his characters. that's probably who you're thinking of.
j
Something I've had as a problem is the "toes spread" pose control on my G8F is backwards. -100% widens them and +100% makes them come closer together. It makes shoes not fit properly in many cases because the shoe poses assume it's the opposite and so the toes and up sticking out of the sides of the shoes, flats or heels.
I don't know why this is happening to my G8F, I assumed I got a bad charcter morph that overwrote something or other. Anyway I recently got a new computer and installed everything from scratch - blank slate - and same problem. At least I'm aware of it so I just manually fix it.
One thing you can do is select the character and unhide hidden morphs and then selectively zero each one on the feet to see if it fixes anything. Some morphs do mess up the rigging a bit and don't have adequet corrective morphs. You may find you have a 'bad' one and you can just keep your eyes open for it.
Okay thanks all for your thoughts and suggestions. I'll give them a try.